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English CS2D v1.0.1.8

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old CS2D v1.0.1.8

DC OP
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I broke NPCs a bit with the recent CS2D 1.0.1.7 release so I was kind of forced to fix things. I also added a new SDL graphics APIs and some other things.
Note that SDL support is still experimental. There might be crashes and other issues.

Changelog >

old Re: CS2D v1.0.1.8

DC OP
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Unfortunately I encountered some new problems just after release

• Game crashes with DirectX 9 when changing resolution
• Languages which require special fonts (like Chinese) are not displayed properly anymore in the main menu

Will fix these ASAP

old Re: CS2D v1.0.1.8

homeless
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I cant change resolutions or make the game run in fullscreen after newest update i keep getting EXCEPTION_ACCESS_VIOLATION

old Re: CS2D v1.0.1.8

_Lima_
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Finally the improved detailed radar works on my huge maps.
Thanks for adding my localization and for fixing the x64 tile selection in the editor.

old Re: CS2D v1.0.1.8

Stelient
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that's my favorite update, finally radar for bigger maps and bots optimization, but found 2 bugs:
1.Copy and cut doesn't work in editor, for example can't copy Trigger_Delay and paste in other place
2.Bots when trying enter teleport1, but enters teleport2, they still trying to enter teleport1, even when between them are walls

old Re: CS2D v1.0.1.8

medeiros
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If you have updated it through Steam like I did and it's crashing before you even get to main menu, add -dx to the launch options until the next update.

I tested and both OpenGL and SDL OpenGL make the game crash, whereas SDL Direct3D 11 and DirectX 9 work.

P.S.: user DC this is very minor but perhaps it's time to update the Readme.txt now with the launch options for the new graphics APIs?

old Re: CS2D v1.0.1.8

DC OP
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@user homeless: Yes, known issue. See my previous post. Working on it.

@user Stelient: Huh.. that must be an old issue. Didn't touch it. I'll take a look. Thanks!
I don't fully understand the teleport issue. Are you talking about teleport buildings or map teleports? Teleport buildings are not properly supported for bots.

@user medeiros: Interesting. This must be a driver issue. It works fine for me.
Will add the new graphics mode start params to the readme, thanks for pointing that out.

old Re: CS2D v1.0.1.8

Stelient
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map teleport, i'm sorry, i should have write which one, forgot about the building teleport

old Re: CS2D v1.0.1.8

medeiros
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user DC has written
@user medeiros: Interesting. This must be a driver issue. It works fine for me.
Will add the new graphics mode start params to the readme, thanks for pointing that out.

I have done some more testing and if "Run in window" is selected, then OpenGL doesn't crash the game.
But yeah, attempting to launch the game already in fullscreen with anything that's not DirectX crashes it and gives the EXCEPTION_ACCESS_VIOLATION error, which is odd as this had never happened to me; I am using the latest NVIDIA drivers (610.88).
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