When the player collides with "edge collider 2d" this does not happen, but when arriving at a corner, passes freely. Could you help me ?
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Unity3d - Edge
Unity3d - Edge
20 repliesWhen the player collides with "edge collider 2d" this does not happen, but when arriving at a corner, passes freely. Could you help me ?
Ishara: I asked in the forum of steam, but, nobody answers anything, my friends also did it and we did not get any answer. That's why I asked auqi
Jawohl: @
Rainoth: there was the problem on a video ->
[url=https://www.youtube.com/watch?v=hBRmJz5DwOI&feature=youtu.be[/url]
edited 1×, last 20.12.16 09:48:26 am
RedizGaming: link is broken
edited 3×, last 20.12.16 12:48:57 pm
RedizGaming: Still not working. Do you even see the video?
Yates: https://www.youtube.com/watch?v=PnkPKy9GXpo&feature=youtu.be
it's working
If the video is yours check the settings.
Yates: now its public. https://forum.unity3d.com/
I doubt people here can help you without looking at the actual setup or code. Ask there.
Rainoth: i just use polygon collider on players
EdgeCollider2D on map and some scripts .
but the problem was on the corners.
When the corner of the two "EdgeCollider2D" are together, the player can escape by that corner
You wrote "the problem was". So you fixed it? What was the problem then?
Rainoth: sorry , i don't manage correctly the english , i just want to said : the problem IS on the corners of the EdgeCollider2D
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