the USGN masterserver now directly queries the user database for logins and friendslists.
previous versions used caches to minimize the number of sql queries but it was somehow annoying and probably not even necessary.
this also solves the problem with password or username changing. all account changes will now work for the in-game login instantly because data is directly fetched from the database and not from an outdated cache.
Yes, everything seems to be fine.
Except for one thing I noticed in the friendslist. I saw someone without a name, and logged in... is this a bug?
If no, it still somehow feels rather empty and lonely not to have a name... I think it should force a name if none is typed like "Player" or "Unnamed" stuff like that, a null name makes no sense at all.