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Stranded II General How to work with Milkshape3D ?How to work with Milkshape3D ?
7 replies 1
I made a .ms3d model and i change the format to .b3d .Now i need to no how my model will look in the game.I need a script!
You find that in File -> Export -> BlitzBasic 3D
Export the model into the gfx-folder of your installation or mod.
in the objects-file you assign the exportet b3d in the definitions.
it should look like this:
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model=gfx\buildplace2.b3d
I have new problem.I made a scripts for the building,but in the map editor,when i click on the image of my building,shows me an error: Unable to load Model gfx\ITSC\CityB_1.b3d .
This is a scripts that i add to:
objects
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################# objects_stone.inf # #60 Stone #61 Stone #62 Stone #63 Rock #64 Rock #65 Rock #66 Stone #67 Rock #68 Rock #69 Rock #70 Metal Rock #71 Gold Rock #72 Crystal Rock #76 CityB_1 #
objects_stone
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### CityB_1 id=76 name=CityB_1 group=CityB_1 icon=gfx\ITSC\CityB_1.bmp model=gfx\ITSC\CityB_1.b3d scale=1.3 mat=stone health=9990
maybe you put the model into the gfx-folder already, then the path should be of course
gfx\CityB_1.b3d
instead of gfx\ITSC\CityB_1.b3d
edited 1×, last 25.02.11 02:25:15 am
how did you change ms3d to b3d?
I hope you didn't just rename it
edited 1×, last 13.06.11 10:08:52 pm
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