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----------------------------------------
--- Effects script by FN_Nemesis
--- for more info visit: Unrealsoftware.de
--- Date: 11/2/2011
----------------------------------------
WeaponTables = {
[Machinegun] = "40",
[rifles] = "30,31,32,33,38,39",
[snipers] = "34,35,36,37",
[pistols] = "1,2,3,4,5,6",
[Smg] = "20,21,22,23,24",
[Shotguns] = "10,11"
}
addhook("attack","shake")
function shake(id)
if wpn == Machinegun then
parse("shake "..id.." 8")
end
end
addhook("attack","shake2")
function shake2(id)
if wpn == rifles then
parse("shake "..id.." 3")
end
end
addhook("attack","shake3")
function shake3(id)
if wpn == snipers then
parse("shake "..id.." 5")
end
end
addhook("attack","shake4")
function shake4(id)
if wpn == pistols then
parse("shake "..id.." 2")
end
end
addhook("attack","shake5")
function shake5(id)
if wpn == Smg then
parse("shake "..id.." 6")
end
end
addhook("attack","shake6")
function shake6(id)
if wpn == Shotguns then
parse("shake "..id.." 4")
end
end
addhook("hit","shake7")
function shake7(id)
parse("shake "..id.." 10")
end
addhook("serveraction","run")
function run(id,action)
if action == 1 then
parse("speedmod "..id.." 5")
end
end
table index is nil
1 
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