This is the current stuff I have. Any issues?
### Wall Corner
id=253
name=Wall Corner
group=ext,hecky3
model=gfx\hecky3\wallcorner01.3ds
icon=gfx\hecky3\icon_wallcorner01.bmp
mat=stone
scale=4
(first thing here)
### Wall Corner
id=254
name=Wall Corner
group=ext,hecky3
model=gfx\hecky3\wallcorner02.3ds
icon=gfx\hecky3\icon_wallcorner02.bmp
mat=stone
scale=4
(then there is apparently a problem over here...)
###Wooden chest
id=255
name=Wooden Chest
group=stuff,ext,mcleaf
icon=gfx\mc_leaf\icon_chest_wood.bmp
model=gfx\mc_leaf\chest_wood.b3d
health=500
color=300,300,300
maxweight=150000
mat=wood
var=locked,verschlossen (permanent),0,0
script=start
on:hit {
if (random(3)==1) {
msg "Massives Holz...",3;
} elseif {
msg "Hier komme ich nicht einmal mit einer Axt weiter...",3;
}
health "self",hit_damage();
}
on:use {
if ($locked==1) {
msg "Ich kriege sie einfach nicht auf!",3,5000;
} else {
if (count_stored("self")==0) { msg "Leer!",3,5000; }
exchange "self";
}
}
script=end
edited 1×, last 16.10.10 02:24:26 pm