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old cant texture

UnIdEnTiFiEd
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I can't seem to be able to texture my boar model for stranded. i mean i put the model in gfx folder and made its skin called 'boarskin.jpg' without the qoutation marks and i have a white boar in game! is it something to do with the model or the texture?

old Re: cant texture

Lion_Hearted
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Um...


Take a look at the claw monkey skin... the fish skins... crab skin, kiwi skin, monkey skin, piranha skin, raptor skin, turtle skin...



The type... (bmp or jpg) doesn't really matter if your the one that textures the model... However, renaming the name on the skin, so that the .jpg is the .bmp might allow the model to accept the texture, and then it might not...


I just looked at the model...


Try the names, Material01 and Material02...


I think those might be the texture names that were installed in the model, I'm not sure though...

old Re: cant texture

UnIdEnTiFiEd
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I just looked at the model...

what model? hang on my model is from sketchup, and the texture on my lean-to in my mod is called Texture0.jpg and my boar can't read the 'texture' thing or 'skin'

old Re: cant texture

DannyDeth
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There are a few answers to your question, not 100% sure which one fits ur problem though:

1. Place the model in the stranded folder, along with the texture, then open the model again and check what the textures name is. Then make sure that is the right name used in the folder.

2. The model is made in sketchup, so is it in waht format? the .skp file is not supported by stranded II ( well atleast i think so )

3. Open the model file in Wordpad, you see a whole lot of hog wahs, but somehwere in there there will be a thingy that says something like this:
1
Material01.bmp
This is telling you:
A. Whether the file type is correct, since if the picture is a jpg but the model thinks it's a .xcf or something else, it wont show up.
B. If you ahve the right file name for sure

EDIT: consider using something like blender rather, it is much easier that way, trust me!

old Re: cant texture

Lion_Hearted
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@Unidentified,
Isn't your model (the boar model) The same one that DC made and put into the stranded 2 folder, but never got implemented?

old Re: cant texture

UnIdEnTiFiEd
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no, i got mine from sketchup, exported as .dae, imported into meshlab, spent hours of texturing, exported as .3ds, imported inot fragmotion, experted as .b3d.

old Re: cant texture

Psytechnic
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There's a damn good chance with that many conversions going on that you're gonna have filenames truncated to 8.3 format, and what's worse, programs trucate filenames in different ways.

For instance, if you convert a model to 3DS in 3D Studio Max, then you will be warned that associated texture filenames (links to textures) will be truncated and in 3D Studio Max, the letters after the first 8 are removed, whereas some others like to use the windows style of renaming the link to the first 6 digits, then a ~ and then the instance number.

So a link to "Texture01.jpg" would be renamed to "Texture0.jpg" when saved in 3D Studio Max but it might be renamed to "Textur~1.jpg" in other programs.

I myself have to keep an eye on my texture links, and if you don't, you'll know by the roar of the angry white boar.

Oh and I know that the 3DS format demands links to be in 8.3 format, so there is a good chance this is your problem.

DannyDeth has written
3. Open the model file in Wordpad, you see a whole lot of hog wahs, but somehwere in there there will be a thingy that says something like this:
1
Material01.bmp


Some model formats use automatic compression, meaning a lot of the internals will be jargon and this string might never appear linke that in the file. However, the 3DS format usually kees this in it's entirity, so this is a good piece of advice to follow. Open the 3DS file in notepad and search for the extension ".bmp".

Another thing to note is that 3DS format doesn't carry animation... But regardless, Stranded II, although B3D format native and necessary for animation, can support items and objects in 3DS format (confirmed) and .X format (rumoured) but although .X can support animation, Standed II doesn't read it from that format.
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