What if in Stranded 2, you weren't alone? What if you lived on the island and wasn't actually 'Stranded' there, but instead sent there to set up a new colony for your 'tribe' or 'empire'?
My idea is to take stranded 2, and make the story line a lot more open, to add:
more quests(travel to island XXX and go to city YYY and talk to person ZZZ)
more buildings(homes, forges, wind mills(grid grain,coffe beans,and other things), water mills(water version of wind mill), light house(mega torch), storage building(hold at least 2,500,000),and more breeding buildings(sheep breeding,pig breeding))
more units(pig,cow,boar(untame pig),snake(posius and not),and rat(eats grain,killed buy snakes))
new berry finding system(pick unidentified berrys and then use to identify)
longer food grow times/seasons(food will only grow in spring, summer and fall, seasons change every 4 'months' and are shown tough weather(winter:trees have no leaves, snow. Spring: a lot of rain,trees regain leaves. Summer: little rain,trees have leaves Fall: trees lose leaves, some berrys bushes die)
human vendor npcs that sell supples and/or food
the ability to colonize an island(build a 'house' then sell to a villager who will 'gather'(wander in town aimlessly)supplys for him self or 'run a store'(sit near home and sell supples/food) OR keep home and live with in it)
removal of random island mode and adding the ability to travel to any island in adventure mode.
I don't know a lot of code, mostly working on adding some models to the game right now(stone wall,and other medieval based buildings). I'm hoping some one take interest in this and help me begin to get this mod moving (or some of it's ideas implemented in other mods).