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Stranded II General Help with creating a new behavior?Help with creating a new behavior?
12 replies 1
However I could be wrong...
Of course, I've never done it...
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on:timer { 		if (health("self")>0){ 			ai_mode "self","goto","unit","1"; 			ai_center; 		} }
however I can only confirm that it is not possible to create new behaviors without editing the source code. you can only manipulate existing behaviors with scripts.
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