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English StrandedIIMOD 0.0.8 ALPHA Release

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Poll Poll

What do you give my mod?

Only registered users are allowed to vote
0: Eww, it sucks.
0.00% (0)
1: Ugh, its horrable.
0.00% (0)
2: Uhhh...Bad
0.00% (0)
3: Its ok
33.33% (1)
4: Cool?
0.00% (0)
5: Nice mod
0.00% (0)
6: Realy nice
0.00% (0)
7: Coolio!
66.67% (2)
8: Sweet mod!
0.00% (0)
9: Awsomeness
0.00% (0)
10: My favorite mod ever!
0.00% (0)
3 votes cast

old Re: StrandedIIMOD 0.0.8 ALPHA Release

Crazyx
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Psytechnic has written


Aww that's nice of you man I'll take the http://is.gd/aUy1h/ That's lovely and small.


You can use one of them in your signature also, it will make it short and you'll be able to add more stuff.

old Re: StrandedIIMOD 0.0.8 ALPHA Release

Psytechnic
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xeNium has written
You can use one of them in your signature also, it will make it short and you'll be able to add more stuff.


No point. For forums, use ['url'=blahblahblah]here['/url']... That way, the link is just one word. Like making an <a href=> in html.

Back to the topic. If I can help you out with anything else talls, feel free to PM me.

old Re: StrandedIIMOD 0.0.8 ALPHA Release

Crazyx
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A new release, uh? Oh well, I checked the changelog and, ugh... it's full of misspells, no offence.

And one of them is:
"[CHANGED] Renamed "Eingeborener", to "Island Narive". "
Narive? I think you mean Native.

And in other parts:
"blablabla, Solder, blablablablabla, Solder"
It's Soldier mean.

If you want, I can fix the whole changelog for you.

old Re: StrandedIIMOD 0.0.8 ALPHA Release

Aura
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I'm useing the speling from the model, and yes I'm a horrable speller. And plus, I don't care if its full of misssepllings, I'm already halft to worie about spelling tests, I don't need anymore stress with spelling. But I'll try to fix it. A nother thig, I think you ment to say man, insted of mean
edited 1×, last 28.03.10 09:17:51 pm

old Re: StrandedIIMOD 0.0.8 ALPHA Release

Vectarrio
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Quote
talls has written
I'm useing
USING
talls has written
the speling
SPELLING
talls has written
from the model, and yes I'm a horrable
HORRIBLE
talls has written
speller. And plus, I don't care if its full of misssepllings,
MISSPELLINGS
talls has written
I'm already halft
HALF
talls has written
to worie
WORRY
talls has written
about spelling tests, I don't need anymore stress with spelling. But I'll try to fix it. A nother thig
ANOTHER THING
talls has written
, I think you ment
MEANT
talls has written
to say man, insted of mean

INSTEAD
Lol, soo many mistakes. Sorry for that, but i think you must do something...
Back to topic:
I STILL want to help you with map scripting, just send the map, and put triggers or smth with script:
1
//what to do with it
"//" means comment for script, so tell what must i do with this info or object

old Re: StrandedIIMOD 0.0.8 ALPHA Release

Aura
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Quote
(I'm completely inoreing that.)
I'm trying to make it so you can see your wepon, but...you can't, any help?
edited 1×, last 20.04.10 01:15:51 am

old Re: StrandedIIMOD 0.0.8 ALPHA Release

Vectarrio
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Just see the script of STIH(object) in my V666 mod.
Use s2 cmd getpitch , s2 cmd getyaw , s2 cmd getx , s2 cmd gety , s2 cmd getz - for player pitch, yaw, x, y, z. Roll of player is 0.
Now, on create make timer with 0(as infinite) repeats.
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timer "self",42,0,"refresh";
and on:refresh make all that get commands and use commands s2 cmd setpos and s2 cmd setrot for weapon. Oh, and don't forget about the s2 cmd model .
make variable for each of the return values. Like:
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$pitch=getpitch("unit",1);
$yaw=getyaw("unit",1);
$roll=0;
and so on...
if your weapon must be higher, make:
1
$y+=5;
or not 5, other value. Experiment!
The same for pitch,yaw, and other parameters.
Now model:
In weapon item script on:inhand and on:outhand(if there is one with that name) make event "checkweapon"
and there:
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if(getplayerweapon()==IdOfItem){
s2:model "YourItemModelPath";
s2:scale;
}
elseif(getplayerweapon()...
and so on.
Anything else?

old Re: StrandedIIMOD 0.0.8 ALPHA Release

Vectarrio
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Quote
talls has written
I have the one whare you couldent see your wepons. But that was before the MP mod.

Oh, early version...
Download links is in v666 thread first page

old Re: StrandedIIMOD 0.0.8 ALPHA Release

Aura
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Yah, I have the new one now, its awsome!

MAGEREDIT: Help me, I'm trying to make a "Zombie" unit, and I need help with anamating it, I'm useing Anim8or. Any help? Also the reason I don't want to use vectar666's is becuse I want to use somthing a litle creeper then that, even thow myen doesn't have bones skicking out, it has a lot of blood on it, with a scar in its head.
edited 4×, last 14.04.10 02:12:36 am

old Re: StrandedIIMOD 0.0.8 ALPHA Release

Psytechnic
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It seems that there's a lot of issues about converting files to b3d format. I personally model in 3DS max, export to DirectX format (.X) and use Ultimate Unwrap 3D to convert that to B3D, but both are commercial software that cost a fair bit.

The only person I know who can do it successfully (Vibhor) with anim8or files does it like this.

Make model and animate in anim8tor.
Use a free tool "Ani2Pov" to convert to a milkshape3D file (.ms3d).
Use shareware Milkshape 3D to convert into b3d.

Has anyone else got other methods?

old Re: StrandedIIMOD 0.0.8 ALPHA Release

Psytechnic
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Nice! I never knew about An8toB3D, but I do know that biturn doesn't convert animation in the process, so although it can be used for items, you'll have to use that AN8toB3D for units.

old Thanks

Aura
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Quote
Thanks guys, but I'll half to check em' out later, I'm on my wii right now! (Yes, I mean I'm browseing the internet with my wii!)
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