(Change log started after the 0.0.5 ALPHA release.) First change starts at the bottem of the start.
0.0.8 Started on Monday, March 29 2010.
"sys" folder icon from a computer to a window with a gear in it.
"skys" folder icon to Earth.
"maps" folder icon to a Earth.
"sys" folder icon to a computer.
"sfx" folder icon to a folder with a music note in it.
"gfx" folder icon to folder with a picture in it.
"Adventure Diary" folder icon to a folder with a note in it.
"Stranded IIMOD" folder icon to a Tree.
Alarm SFX
Loud speeker model.
Mode slect map when you slect adventure.
Street light model.
Zombie model.
Flash Light model.
Drum model.
0.0.7 Started on Saturday, March 27 2010.
[RELEASE] Released on Sunday, March 28 2010.
New map, unfinished.
Inablity to shoot the Ananaconda colt pistol.
Roof model.
Wall model.
Unskined Biulding model.
Two Story Biulding, Stairs insted of a ramp.
Soldier Model. [REASON] Too glichy.
Group, Soldier. [REASON] Removeing Model.
New group, Soldier.
Enemy Soldier is Weeker, Lower, health, but attack is the same. 75:5
Enemy Foot Soldier is weeker. Lower health, and attack. 50:3
0.0.6 Started on Thursday, March 25 2010.
[RELEASE] Released on Saturday, March 27 2010.
The Save/Load status now says "[...]The[...]", or "[...]Is[...]"
Chair Model [REASON] Lost file. Too big, I figure out how to scale it.
Renamed "Eingeborener", to "Island Native".
Soldier Skin.
Soldier Model, stand still, and moble. Enemy, and Teammate.
SII now loads new stuff from the "New Models" folder.
New modles from the gfx folder. [REASON] To lower file size.
Two Story Biulding Model.
Biluding Model.
Folder to cadorise new models.
Speech volume.