what you need to know, when play this map:
-T side - attackers, CT side - defenders
-yellow lights in map is button, use to do objective and to raise the ladders
-to capture flags when you play T side, you need move around flag, because trigger_move doesn't count standing players
-bots can't do objective, can't raise the ladders and they bugy when you reach final objective
-it's not one by one like in film, so there's no cavalry rush, instead there king you need kill as final objective to win for T side
recomention:
-play with players(more players=better)
-set time for round 100, map have timer made with trigger(6 minutes for each objective for the T side) and i don't want T side get win by just have more kill's than CT side, when time for round ends
-would be better with this mods: Chivalry 2D, Knight voice, Medieval sound
-time freeze maximum 10 seconds, after 10 seconds will start objectives and timer
you can:
-use in servers
-use GFX and SFX for your map
-remake this map
also it's have day version map, if you don't like night version
enjoy
Changes 31.08.25:
-added destroy & capture flag after exploding wall to motivate fight behind wall
-added ballista(non-objective siege machine)
-changed battering ram, now it's a little bit more interactive
-fixed after 30 sec timer continues, when objective is completed
-cliff's changed to make it less flat
-added breakable statue(non-objective)
-added shadows on some spots, most visible is under first bridge
-king and his room has changed:
|added breakable gate
|changed wall's to make it less flat
|added carpet's and chair
|added torches
|added decorative gates
|changed how king takes damage, so he can't get damage by defend team
|added Func_Message when king is under attack and when king have 75%, 50%, 25%, 1% HP
edited 5×, last 31.08.25 07:52:47 am
Approved by Gaios
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