2Gen's "Simple UTF-8" 
6 comments I found super tiny UTF-8 hex decode function in the internet invented by unknown person and modified it a bit to fit for cs2d. Just because another uft-8 library by Engineer is overly complicated and have bugs.
WARNING:
1) For chinese, japanese, korean, thai and some other languages which use non-latin characters or hieroglyphs in their alphabets you need to find and download special fonts, that have Unicode block (section) for that language, for example "Arial Unicode MS.ttf" will support all these listed above languages, rename downloaded font to "liberationsans.ttf" (defaulf cs2d font in 1.0.1.2 version) and copy with replace to cs2d/gfx/fonts.
2) for colored texts use © not \169
3) function works good in cs2d 1.0.1.2, but not guaranteed to work in future versions
BUGS:
- you can't use ; (semicolon), but it's vanilla cs2d bug/limitation
INSTALLATION:
drop simpleutf8.lua to cs2d/sys/lua folder and dofile it in server.lua
dofile("sys/lua/simpleutf8.lua")
USAGE:
parse replacement method:
fix for ui-framework:
P.S. I know cs2d is dead but I don't care, we still can make some funny things in it
Good Luck!
WARNING:
1) For chinese, japanese, korean, thai and some other languages which use non-latin characters or hieroglyphs in their alphabets you need to find and download special fonts, that have Unicode block (section) for that language, for example "Arial Unicode MS.ttf" will support all these listed above languages, rename downloaded font to "liberationsans.ttf" (defaulf cs2d font in 1.0.1.2 version) and copy with replace to cs2d/gfx/fonts.
2) for colored texts use © not \169
3) function works good in cs2d 1.0.1.2, but not guaranteed to work in future versions
BUGS:
- you can't use ; (semicolon), but it's vanilla cs2d bug/limitation
INSTALLATION:
drop simpleutf8.lua to cs2d/sys/lua folder and dofile it in server.lua
dofile("sys/lua/simpleutf8.lua")
USAGE:
parse replacement method:
fix for ui-framework:
P.S. I know cs2d is dead but I don't care, we still can make some funny things in it
Good Luck!

Comments
6 comments



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Hajt: Unfortunately 'cs2d=>lua' text from say hook can be received only for english language. For example, I tried to get messages data from russian and lua sees and saves " !"#$%&'()*+,-./" instead "АБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ". It seems I suggested to devs 3+ years ago to add UTF-8 support for 'from-game to lua texts' but as you can see there is no any.
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_Lima_: @
StirlizZ-Fapicon:
Thank you. I'm also nicely surprised that you guys are still here

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Thank you. I'm also nicely surprised that you guys are still here


I didn't check yet but i wonder if I can take utf8 msg from say hook then display it with parse msg, im not sure if you understand what i mean
edited 1×, last 23.06.21 12:36:37 am



