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Function com_status()
If e_player<>e_server Then
Else
For player.player = Each player
If player\id=id Then
con_add("",0,0)
con_add("--- Status ---",0,0)
con_add("Servername: "+e_sv_name,0,0)
con_add("ServerIP: "+DottedIP(e_sv_ip)+":"+e_sv_port,0,0)
con_add("Map: "+map_name$+", "+player\x+"x, "+player\y+"y, "+player\dir+"u",0,0)
con_add("# Name Frags Deaths",0,0)
EndIf
Next
Local tcpport
For player.player = Each player
If player\bot Then
con_add(player\id+" "+player\name+" "+player\frags+" "+player\deads,0,0)
Else
If player\id=e_server Then
;con_add(player\id+"# "+player\name+" ("+DottedIP(player\ip)+":"+player\port+")",0,0)
con_add(player\id+" "+player\name+" "+player\frags+" "+player\deads,0,0)
EndIf
EndIf
Next
EndIf
con_add("",0,1)
End Function
;Command: Disconnect
Function com_disconnect()
;Server
If e_player=e_server Then
;Online Quit
If e_bot=0 Then
tcp_killserver(DottedIP(e_sv_ip))
player_leave(e_player,3,1)
;Offline Quit
Else
udp_clear()
men_set(30)
EndIf
Else
player_leave(e_player,0,1)
EndIf
e_cls()
leave=1
If key=2 Then hud_men_set(0)
End Function