Anyway playing around I discovered some bugs:
- If you mix a bottle with berries it let you make some juice with that bottle, if you mix berries with stones it creates a new bottle;
-Make torches(the torches that you can carry around) exstinguish after some time, or after been used when is raining, making them disappear from inventory;
-The grill sometimes works fine, sometime it doesn't, and if you keep the food on the grill for a while, after it is cooked, it fall on the fire pit, making it unreacheble; (I found out, trying and trying, that if you sleep without touching the grill, after having built it, the bug goes away.)
-With expendable water source, like the wood pipe that can be built, or rock deposit of water, which fill up when it rains, are expendable if you drink the water, but you can fill an infinite number of bottles of water( also using grain to make dough);
-Make the Hut a little bigger, since the one you added is habitable, making the hut pointless to build;
-If when you build a well, you don't find water it's still possible to fill bottles of water, making the well as in vanilla game, an infinite source of water. Also if you don't find water when building the well, it should let you demolish it, cos it's just useless and a waste of space.
-To take the coconut juice you can only use a normal bottle, but since the normal bottles can't be made, it makes impossible carry the juice. (clay and liber doesn't carry it).
-Taking off the hidration from food. If I eat some bread I'm not gonna eat liquids. Eating fishes full also the water meter (meat too) so with enough fish/meat drinking can become useless.
-I found out that digging to modify the terrain take a lot more space than filling. So hipothetically, diggin up all the island and filling it up again, make it smaller and smaller.
And that is all with bugs, as suggestions I would have some:
-Making grain not grow at 100% possibility and lower fishing rates. This change because if you only get grain, you always plant 29 crops (so no disaster) and you have a steady supply of food, generally sufficient to make you survive. Also fishing gives you 100% of catching a fish in fishing areas, and almost 100% in non fishing once the skill get highet. This can easily maintain you, without using other food sources. So maybe it should take longer (more hunger, more thirst more tiredness) to catch a fish, and 60% of possibility that crops became processable for bread. Fishind must be reduced, cos it becomes a really too much stable way of reaching food, making harvesting grain and other stuff a bit pointless. What is more fish shouldn't fill also the thirst meter, as with 5-6 fishes I can full up both the meters.
An idea to tweak fishing should be on a way ugrading the ability to catch fish with buildable fishtraps, also making them a lot less durable (as in real life fishers have to repair theyr nets a lot, as they also take a lot of fish), and fishing must require insects to work. Probably this way fishing can be a lot more balanced.
-Cooking food (especially bread) should take longer and longer, and should give the possibility of burning food and also if you leave it for too long is gonna burn. Adding the possibility to make cookies (well oat in little pieces and water cooked on the fireplace) to give you the choice of baking bread that should really make you full, waiting a lot of time, or baking biscuits, that only takes a few minutes. In this way you put the bread on fire, then do other business with ease (as now the time of cooking is too short to really do something without risking the grill bug).
-Also giving the possibilty to finish the well water and the possibility to dismantle it. This change is twofold:
1) So you can make it buildable also in hard difficulty;
2) So you have to build it over again to find more water, at a (of course) random value of success.
-Make mining pick less damage to stone, as it makes stone finish in little time. And take off the animation since it makes the computer slow down a lot (at least give the option to take it off).
-Find a way to get rid of charcoal, since it just pil up in the fireplace (I had to dig holes to put the charcoal into it)
-Making animals sometime make raids into your camp, maybe being attracted by meat and food (Hard to do probably, but making animals sometime spawn near the player, outside the hut, should be possible)
-Take out infinite source of water, adding maybe smaller containers to catch water, cos after a while getting to water become really really really easy, taking off the feeling of being stranded. I feel you should always be careful at what to do, never reaching that point that you have everything under control (that's the end of the game).
-Giving the possibility when eating raw meat (and in "my" idea of the mod should take a loot to cook meat, so especially at the start of the game should be a main source of food) to reduce health, since it can give illnesses to the eater as it's not cooked.
edited 1×, last 21.12.09 04:07:44 am