Link:My Verticly Challenged Stranded.zip - 52.7 Mb The raptor egg needs to be hatched with leather, and the baby raptor has a bug, it will never get hungry. I'll try to find out how to fix it. Btw- I added kidnap mod. oh, Kidnap mod previous saves will probobly not work.
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Stranded II General My StrandedLink:My Verticly Challenged Stranded.zip - 52.7 Mb The raptor egg needs to be hatched with leather, and the baby raptor has a bug, it will never get hungry. I'll try to find out how to fix it. Btw- I added kidnap mod. oh, Kidnap mod previous saves will probobly not work.
EDIT:i have done the sniper rifle. i can give it to ya
edited 2×, last 01.09.08 02:11:05 pm
Sawing trees didn't work
Submachine gun couldn't load bullets
Glue could not be made
Skill probloms with vertical challenge
Flashlight combo didn't work
Couldn't make glass
Player probloms
And other small bugs
I'll try to find the probloms of the player and glass bugs, but i know how to fix the rest.
edited 1×, last 01.09.08 11:57:58 pm
Bloodshot has written
S2 ext mod has telescope, and there's a folder called s2ext attempt in mkvcs, look it up
oh,thanks,ill try it
Re: My Stranded
Guestsecond answer:massive mod (yea ,as you think) is implemented
and the third i dont know
EDIT:nvm,so u we dont have to be with zoom.lol,Who's want it,heres the script:
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### Sniper rifle id=270 name=Sniper Rifle group=weapon icon=gfx/sniper rifle.bmp model=gfx/shotgun.b3d scale=0.6 mat=metal info=a sniper rifle. has very long range and so the high damage on animals. recommended to aim on the head speed=1000 drag=0.01 rate=1500 behaviour=gun weight=2000 damage=20 range=2000 healthchange=0 script=start on:noammo { speech "negative"; msg "no ammo!",3; play "crack1.wav"; } on:inhand { play "crack1.wav"; } on:attack1 { if (playergotitem(290)>0) { play "explode1.wav"; } } script=end ### Sniper rifle bullet id=290 name=Sniper Rifle Bullet group=weapon icon=gfx/bullet.bmp model=gfx/bullet.b3d scale=0.3 mat=metal info=a special bullet shaped for a sniper rifle. this thing is dangerously damaging! behaviour=ammo:270 damage=200 weight=3 healthchange=0 script=start on:impact { 		$tmp=impact_class(); 		$tmp2=impact_id(); 		//+50 Bonus Damage on Flesh 		if (compare_material($tmp,$tmp2,"flesh")==1){ 			damage $tmp,$tmp2,50; 		} 		freevar $tmp; 		freevar $tmp2; 	} script=end
edited 1×, last 03.09.08 08:17:07 pm
on:attack2 {
local $x1,$y1,$z1,$x2,$y2,$z2,$yaw,$pitch,$radius,$info1,$info2;
//Posicion of player
$x1=getx("unit",1);
$y1=gety("unit",1);
$z1=getz("unit",1);
$x2=$x1;
$y2=$y1;
$z2=$z1;
//height of eyes of player
$y2+=16;
//rotation of player
$yaw=getyaw("unit",1);
$pitch=getpitch("unit",1);
//zoom value
$radius=500;
//Position of camera
$x2-=((sin($yaw)*$radius)/100);
$z2+=((cos($yaw)*$radius)/100);
$y2+=-((sin($pitch)*$radius)/100);
$info1=create("info",40,$x2,$z2);
setpos "info",$info1,"self",$y2,"self";
//Position of the info (double spacing)
$x2-=((sin($yaw)*$radius)/100);
$z2+=((cos($yaw)*$radius)/100);
$y2+=-((sin($pitch)*$radius)/100);
$info2=create("info",30,$x2,$z2);
setpos "info",$info2,"self",$y2,"self";
//if (viewline($x1,$y1,$z1,$x2,$y2,$z2)==0) {
// msg "View blocked!";
//} else {
seqstart;
setcam 0,$info1;
cammode 0,1,"info",$info2;
seqend 5000;
//}
}
script=end
But sorry I still think you won't understand it
edited 2×, last 03.09.08 10:26:02 pm
Bloodshot has written
The old version of the massive mod was installed before i knew how to script, and i began to build up from scratch. The new version won't be implanted till it's finished because of builders additude twords muilti- person working. I think you know why I want to combine mods. And i'm still making my own items. Blood: model somthing like a wood tunnel with a ladder if you can, i'll do the scripting. Dkhts, I need the graphics...
what "graphics"?
oh hudajan,thanks for the translation
EDIT:i tested,how do i make you can zoom and shoot in the same time?
edited 1×, last 04.09.08 01:27:43 pm
About the sniper, it is possible, but it is very difficult, you should give it up, sorry...
EDIT:i've made concrete,which will be needed for some buildings.its made from paste and water,or from paste and a watersource near.if u leave it a day in the inventory,it will get dry and disappear.
EDIT:bloodsheder,can u make a model of gray concrete?
(like the dough,just a gray one)
EDIT 2:and i need a soup model...
edited 2×, last 06.09.08 10:29:21 am