Bloodshot has written
No, It was origanaly used for 1.0.0.0 but when I 1.0.0.1 came out I put my items in there. When I first realesed it it was for 1.0.0.1.
OK .. fair enough, but since I CAN make dough in Stranded II release 1.0.0.1 (Gold) from a separate water source, but NOT in YOUR mod ... I will try to find the error. IF I do, I will email you the answer.
Thank you anyway.
Edit: Friday July 4th
OK so the "Glitch" appears to be as follows: -
In the Script from “My Stranded”
### Flour (in items_edible.inf)
id=43
name=Flour
group=food
icon=gfx\flour.bmp
model=gfx\flour.b3d
scale=0.65
mat=dust
weight=250
info=a pile of flour. I can mix it with water to get dough
script=start
on:use {
if ( ((count_behaviourinrange("object","fountain",50)+count_behaviourinrange("object","watersource",50))>0) or (inarea_freshwater("unit",1)==1) ){
}else{
skipevent;
}
script=end
BUT in the Script from “Stranded II Gold”
### Flour (in items_edible.inf)
id=43
name=Flour
group=food
icon=gfx\flour.bmp
model=gfx\flour.b3d
scale=0.65
mat=dust
weight=250
info=a pile of flour. I can mix it with water to get dough
script=start
on:use {
if ( ((count_behaviourinrange("object","fountain",50)+count_behaviourinrange("object","watersource",50))>0) or (inarea_freshwater("unit",1)==1) ){
play "mat_flesh5.wav";
alteritem 1,82;
process "making dough",500;
}else{
msg "I need water!",3;
speech "negative";
}
}
on:eat {
process "eating",1000;
eat 1,10,-20,0;
}
script=end
So all I did was to replace YOUR script with the one from Stranded II 1.0.0.1
I have tested it, and now the problem I mentioned has been solved.
I hope you don't mind.
edited 2×, last 04.07.08 04:08:17 pm