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Stranded II General Kidnap ModPoll
You want it sooner without map or later even with map?
Only registered users are allowed to vote
Sooner! | 19.40% (39) | |
With map! | 73.13% (147) | |
NEVER, bother off!!! | 7.46% (15) |
201 votes cast
Instead of the trees be set on fire when you talk to the guy. I think the guy should tell you go to the plum trees and when your x distance away there should be some sort of camara thing like when you first go into the village showing you the trees on fire and the bad natives near them. Then there should be some bottles of water that should spawn inside the fenced area thus forceing you to kill the natives, grab the water, and put the fire out.
just a suggestion
garfield751 has written
the guy should tell you go to the plum trees
go to the plum trees for what? I think the way how is it made now is better...
But ok, maybe there could be some sequence..
"Go to plum tree!"
"why?"
"cause me your boss!"
Unless you had to collect the plums for the natives, and then you saw the fire.
I beg you to let them include the objects, units and items in the Extension Mod, at least some of them
I know I'll be making things for it, once they have an english version and maybe a english forum for discussions.
philipp272 has written
Hey HudaJan, I don't know whether anybody has mentioned this before, but don't you think it would be a much better idea to include all your objects to the extension mod? Honestly I don't think that anyone is continuing playing this mod after finishing your campaign, even so you got some great new stuff. I think most of the Stranded gamers prefer to have all this new stuff in one specific mod rather than divide it into separate ones.
I beg you to let them include the objects, units and items in the Extension Mod, at least some of them
I beg you to let them include the objects, units and items in the Extension Mod, at least some of them
I already made a deal with Mc Leaf and he will take some of my new stuff
Admin/mod comment
fixed the wrong poster stuff. be careful when giving other people links which contain a session id or when opening a link from someone else which has a session id in it. delete the id in the link before opening it /DCWhat do i do?
HudaJan has written
If it wont work and zou want to see outro, just start the mam ending.s2 through the editor
That's exactly the way I did, too.
You really should take little time to debug and optimize the mod.
edited 1×, last 15.07.08 12:24:28 am
Do you still have Kidnap? Because I'm going to make new map for this mod and upgrade/renew the mod with a few new stuff. But I don't want to make it in vain, or for two-three ppl asi it was at Beyond the polar circle
I'll tell you what it'll be about
But tell me, if it'll be worth, tell me who'll like to play it^^
http://files.filefront.com/KidnapModzip/;10258941;/fileinfo.html
Edit:
This is just comprimed version (version 1.0.0.1 required) it is just 3.5 mb so its ok
http://www.dump.ro/download.php?id=3979&act=ApXFxkHmCMTUGU92
edited 1×, last 18.07.08 11:48:45 am
HudaJan has written
Ok for all who aren't ownages of kidnap mod I have link. Made MrCowThing (thank you)
http://files.filefront.com/KidnapModzip/;10258941;/fileinfo.html
Edit:
This is just comprimed version (version 1.0.0.1 required) it is just 3.5 mb so its ok
http://www.dump.ro/download.php?id=3979&act=ApXFxkHmCMTUGU92
http://files.filefront.com/KidnapModzip/;10258941;/fileinfo.html
Edit:
This is just comprimed version (version 1.0.0.1 required) it is just 3.5 mb so its ok
http://www.dump.ro/download.php?id=3979&act=ApXFxkHmCMTUGU92
Thank you, I have downloaded it from "dump.ro" and look forwards to trying it out.
(Can't use "filefront", as my country is not really supported by them.)