CS2D World community
44 replies We are testing the competitive server right now and I got to say, it is the best thing we've ever seen on 2D.
Of course there are few bugs but we can fix them. It's gonna be awesome server I think!
Of course there are few bugs but we can fix them. It's gonna be awesome server I think!
Best match: https://www.youtube.com/watch?v=je2Q2XR2Zys
I'm glad you liked @
Quattro:, I made some adjustments/updates today. Please feel free to test it, report and suggest what you would like to see. For now I'm running just 1 server for testing, when everything is ok I will host more servers and the players data will be the same for all our servers, so you can level up your account in any of them (global rank).

CS2DBR @ Comunidade Brasileira de CS2D | https://cs2d.com.br
woow this looks good, eveeryone should help on this, because this will keep steam players in cs2d.
ps: mrc didnt pay me for replying (yet)
ps: mrc didnt pay me for replying (yet)
Now, seriously, even Unreal Software web-site feels more up to date than this. This sucks, it's 2018 and it's awfully easy to build beautiful web-sites. Not this way, definitely not this way. This formula just does not work anymore. Especially your forum - it already feels like 2007. Damn, man.
Sorry for that @oxytamine, but even with and outdated visual it's still fully functional. Also changing the forum's layout isn't my top priority at the moment. There are just a few players registered there so I'm not worried about changing it for now, we use discord often, feel free to join us there.
@waldin ty, I released a new update today with some adjustments and additions. Some of them you can see in my first post of the topic. Now it makes more sense to work as a team because you can get extra points for you and for your team by accomplishing the objectives.
@waldin ty, I released a new update today with some adjustments and additions. Some of them you can see in my first post of the topic. Now it makes more sense to work as a team because you can get extra points for you and for your team by accomplishing the objectives.
CS2DBR @ Comunidade Brasileira de CS2D | https://cs2d.com.br
Nice idea, I gotta say. However it is too basic at the moment - are you planning to keep this as is or will you add some more additions that we can really call that they are an addition to make it a bit more complex?
I'd like to play it when I'll be about getting better things when I win a game or so. The global elite, eh... I want some visual things, cowboy! And I can help you with it.
I'd like to play it when I'll be about getting better things when I win a game or so. The global elite, eh... I want some visual things, cowboy! And I can help you with it.
Shit your pants:
Outlast II Mod (29) | Create your UI faster: CS2D UI Framework


Like what @
Masea:? Well sure, ur help is always welcome!

edited 1×, last 18.04.18 12:50:38 am
CS2DBR @ Comunidade Brasileira de CS2D | https://cs2d.com.br
@
mrc: Writing ready/un-ready in chat is a bother.
I'd rather make a button which you can press.

I'd rather make a button which you can press.
edited 1×, last 17.04.18 11:59:14 pm
Yes, a button would be great... like this: http://prntscr.com/j6nnnr
But idk if I'll be able to do this, probably will need some help.
But idk if I'll be able to do this, probably will need some help.
CS2DBR @ Comunidade Brasileira de CS2D | https://cs2d.com.br
@
mrc: Sample
Image:

Code:
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parse("mp_hudscale 1")
addbind("mouse1")
addhook("key", "ReadyButton_key")
addhook("clientdata", "ReadyButton_clientdata")
addhook("startround","ReadyButton_startround")
function ReadyButton_key(id, key, state)
if (key == "mouse1" and state == 1) then
reqcld(id, 0) -- Disable this call in match
end
end
function ReadyButton_clientdata(id, mode, x, y)
if (x > 325 and x < 525 and y > 400 and y < 450) then
playerButtonState[id] = not playerButtonState[id]
if (playerButtonState[id] == true) then
imagealpha(playerButtonImage[id], 1)
else
imagealpha(playerButtonImage[id], 0.3)
end
end
end
-- Image Stuff
playerButtonImage = {}
playerButtonState = {}
function ReadyButton_startround()
for id = 1, 32 do
img = image("gfx/accept.jpg", 425, 420, 2, id)
imagescale(img, 0.5, 0.5)
imagealpha(img, 0.3)
playerButtonImage[id] = img
playerButtonState[id] = false
end
end
ReadyButton_startround()
addbind("mouse1")
addhook("key", "ReadyButton_key")
addhook("clientdata", "ReadyButton_clientdata")
addhook("startround","ReadyButton_startround")
function ReadyButton_key(id, key, state)
if (key == "mouse1" and state == 1) then
reqcld(id, 0) -- Disable this call in match
end
end
function ReadyButton_clientdata(id, mode, x, y)
if (x > 325 and x < 525 and y > 400 and y < 450) then
playerButtonState[id] = not playerButtonState[id]
if (playerButtonState[id] == true) then
imagealpha(playerButtonImage[id], 1)
else
imagealpha(playerButtonImage[id], 0.3)
end
end
end
-- Image Stuff
playerButtonImage = {}
playerButtonState = {}
function ReadyButton_startround()
for id = 1, 32 do
img = image("gfx/accept.jpg", 425, 420, 2, id)
imagescale(img, 0.5, 0.5)
imagealpha(img, 0.3)
playerButtonImage[id] = img
playerButtonState[id] = false
end
end
ReadyButton_startround()
Image:

Ty @
SQ:! I had to make some changes, but the button is working anyway.

edited 6×, last 18.04.18 06:00:14 am
CS2DBR @ Comunidade Brasileira de CS2D | https://cs2d.com.br
@
mrc: Well, I'm talking about the stuff that you actually do know. Skins, new UI which means some kind of visualisation and would attract more players and ensure them stay on the server.
A UI that will show players their statistics, their rank and skin inventory. Pretty much like
SQ's
Dynamic Achievements and Statistics Script (2.0) (80) got it as well and many people liked that already.
Even though, I'm not sure you want something like this since I see you mainly do things about competitive and gameplay.

A UI that will show players their statistics, their rank and skin inventory. Pretty much like



Even though, I'm not sure you want something like this since I see you mainly do things about competitive and gameplay.
Shit your pants:
Outlast II Mod (29) | Create your UI faster: CS2D UI Framework


These are on my todo list:
- Improve the ACCEPT button effects
- A HUD that shows players health and weapon for spectators when the match is live
- Add a rank image next to the players name and money on startround
Sorry, I won't do more features for now. Maybe SQ can do all that and more if he decide to make competitive game again. My plan was to make something similar to csgo's matchmaking and I did, it's fully functional.
- Improve the ACCEPT button effects
- A HUD that shows players health and weapon for spectators when the match is live
- Add a rank image next to the players name and money on startround
Sorry, I won't do more features for now. Maybe SQ can do all that and more if he decide to make competitive game again. My plan was to make something similar to csgo's matchmaking and I did, it's fully functional.
edited 1×, last 18.04.18 08:01:56 pm
CS2DBR @ Comunidade Brasileira de CS2D | https://cs2d.com.br

- Improve the ACCEPT button effects

Add a rank image next to the players name
Shit your pants:
Outlast II Mod (29) | Create your UI faster: CS2D UI Framework


I don't know how to do that, the window thing.
CS2DBR @ Comunidade Brasileira de CS2D | https://cs2d.com.br
You are right, @
BcY:, those things might lag. I will just improve the button and add a rank tag next to the player names and money on startround when the match is live.
For example:
[Silver I] Player $800
[Silver Elite] Player 2 $800
[Gold Nova II] Player 3 $800
[Silver Elite Master] Player 4 $800
[Master Guardian I] Player 5 $800

For example:
[Silver I] Player $800
[Silver Elite] Player 2 $800
[Gold Nova II] Player 3 $800
[Silver Elite Master] Player 4 $800
[Master Guardian I] Player 5 $800
edited 5×, last 19.04.18 12:28:25 am
CS2DBR @ Comunidade Brasileira de CS2D | https://cs2d.com.br

I don't know how to do that, the window thing.
@

@

Shit your pants:
Outlast II Mod (29) | Create your UI faster: CS2D UI Framework


This is what I meant with the rank next to the player names and money: http://prntscr.com/j73hpq

edited 1×, last 19.04.18 12:28:41 am
CS2DBR @ Comunidade Brasileira de CS2D | https://cs2d.com.br
@
mrc: I will make it possible to add images to the text from next version.
This competitive game is disaster. One person left and our team had 1 player disadvantage, then some new people started joining and leaving. Server banned about 15 people in 5 minutes. Also I'm not able to see whether I have already "accepted" match. At the moment it doesn't work properly at all. Points system is also very unbalanced and boring.

This competitive game is disaster. One person left and our team had 1 player disadvantage, then some new people started joining and leaving. Server banned about 15 people in 5 minutes. Also I'm not able to see whether I have already "accepted" match. At the moment it doesn't work properly at all. Points system is also very unbalanced and boring.
edited 5×, last 20.04.18 08:15:21 am