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Englisch CS2D New Optional Camera Look

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This feature should be in the game?

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Yes
64,71% (66)
No
35,29% (36)
102 Stimmen abgegeben

alt Yes, but

gfreemon
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I voted yes, but I think it need be optional like 3D and light

alt Re: CS2D New Optional Camera Look

Pagyra
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Yes optional for server and client sided, and i like that feature it is more realistic(player seems to be focused)
That version is good(maybe a bit more) and yes for scoped weapon it need more.
I think it need limit aim range to nearby walls - in this way player can't see anything through walls
Please add lua command for using all new features.

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Pagyra
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People can not create their real opinions until they try it themselves - i think it will be good to be able to try out all new features in test version.

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Yates
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There are other games like Soldat which also use this method. The video makes people assume it will be harder or confusing, and maybe so, Soldat is a side-scroller, but this feature should be tested before having a final vote.

If only to make sure we can test it and decide, I vote yes.

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Masea
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I have an another idea to make this feature little bit more efficient. What about while we're holding our "space" button, the camera no longer goes anywhere and becomes constant to the center of the screen? League of Legends players will understand this really quickly I guess. So this way players would be sure where they're aiming to in the necessary time where you face with the foe.
1× editiert, zuletzt 09.04.17 18:22:25
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