Project: CS2D Map Overhaul
133 replies I'm sorry to repeat this but please
smn, upload your images somewhere else, I'm begging you. I need to see those beautiful maps!

I'm awesome ... and I really like cookies.

I'm sorry to repeat this but please
smn, upload your images somewhere else, I'm begging you. I need to see those beautiful maps!


dunno if this works, i always use imgur xd

I think the details are quite important because the map looks way too clean without them! They are a huge improvement in my opinion! Great work!
Oh. Okay then.
Thanks.
@
DC: As
CherryPixel said, replace CS2D's current HUD with
smn's.
Thank you for the image. Great details!



Thank you for the image. Great details!
I'm awesome ... and I really like cookies.
CS2D is going to receive a new hud, whether it was this one or not I am unsure about.
Basically, just wait and see, it's going to be fresh and clean when it's released.
Basically, just wait and see, it's going to be fresh and clean when it's released.
Remake of all maps, GUI graphics, HUD elements, players' and weapons' skins by smn would be nice.
Final version of CS2D deserves some refreshment, doesn't it?
I loved those details on dust2. Good job, mate!
Final version of CS2D deserves some refreshment, doesn't it?
I loved those details on dust2. Good job, mate!
Trust me, I'm an engineer |
DC approved
Super extra mod for CS2D (64), yeah!



Please stop discussing font/UI/HUD changes in this thread. Take a look at the topic. It's about maps only.
About inferno: some places are too wide or too small imho. Banana(too wide) or bombsite A(too small) for example.
I'd like too see a blue truck instead of the blue container and some semi-transparent ceiling over the "new box" on bombsite B ^.^
I'd like too see a blue truck instead of the blue container and some semi-transparent ceiling over the "new box" on bombsite B ^.^
Trust me, I'm an engineer |
DC approved
Super extra mod for CS2D (64), yeah!




So what's going on with this project?
I just had a dream with a cs2d with new gfx and map tiles, it was so good (wow first time i dream with cs2d)
I believe it's time to update many maps and skins, i dont remember the last change on a default gfx of like knife for example, some maps like de_dust need a GFX replacement, i have been playing Cs2D for nine years and i still play the same old and ugly map because yes, it gather players but even a modified version of it gather players, the problem is that several server hosters are lazy to search maps and put them etc.
There are many good mappers in this game, you could ask @
BlackBelt: to adapt this map

Into a more similar default de_aztec.
And what matters if from 6 mb it becomes 10 or 15 mb? ITS SUPER LOW SIZE, so much people doesnt mind downloading GBs for a good game.
Edit: and ctf_fortress...
I just had a dream with a cs2d with new gfx and map tiles, it was so good (wow first time i dream with cs2d)
I believe it's time to update many maps and skins, i dont remember the last change on a default gfx of like knife for example, some maps like de_dust need a GFX replacement, i have been playing Cs2D for nine years and i still play the same old and ugly map because yes, it gather players but even a modified version of it gather players, the problem is that several server hosters are lazy to search maps and put them etc.
There are many good mappers in this game, you could ask @


Into a more similar default de_aztec.
And what matters if from 6 mb it becomes 10 or 15 mb? ITS SUPER LOW SIZE, so much people doesnt mind downloading GBs for a good game.
Edit: and ctf_fortress...
I've been looking with detail ur work,(cause you told me to gg) and yea we can say its perfect, im glad to have such dessigners working for cs2d.
smn is small.
smn is small.
Great to hear
smn! I would love to put your work into one of the next versions. Like I already did with the skins!
