
This screenshot is represented by 4 x pixel version of






edited 2×, last 29.12.15 02:12:34 pm
local playersZ = {} --// Height of players local playersPos = {} --// {tileX, tileY} local tiles = {} --// Height local tilecount = map("tilecount") for i=0,tilecount do 	if (i % 3 == 0) then 		tiles[i] = 0 	elseif (i % 3 == 1) then 		tiles[i] = -1 	else 		tiles[i] = 1 	end end --// Init height for i=1,32 do 	playersZ[i] = 0 	playersPos[i] = {0, 0} end addhook("spawn", "spawnHook") function spawnHook(id) 	playersPos[id] = {player(id, "tilex"), player(id, "tiley")} 	playersZ[id] = tiles[tile(player(id, "tilex"), player(id, "tiley"), "frame")] end --// A player looses damage on fall addhook("movetile", "moveTileHook") function moveTileHook(id, x, y) 	local tileHeight = tiles[tile(x, y, "frame")] 	local playerHeight = playersZ[id] 	local prevX = playersPos[id][1] * 32 	local prevY = playersPos[id][2] * 32 	if (playerHeight < tileHeight) then 		parse("setpos "..id.." "..(prevX+16).." "..(prevY+16)) --// center the player 	elseif (playerHeight > tileHeight) then 		parse("slap "..id) 		playersPos[id] = {x, y} 		playersZ[id] = tileHeight 	else 		playersPos[id] = {x, y} 	end end