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P.S I just realized you changed your name
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other then keep posting with a good reason (updating it)
But good work its getting better and better.
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ED : of course my 5 starts .
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Info: Hello, Everyone! Yes, I'm still developing the game. had to take a little break due to things like school and whatnot. So, in order to do the multiplayer, I may have to go back to game maker 8.1 rather than studio as the multiplayer in GM: Studio is still taking some time.
edited 2×, last 08.03.15 06:26:21 am
i hope you will get the multiplayer
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do you work with 39dll?
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@
RAIGEKI: Because usually people with experience makes games with scripting language editors (and starting your code from scratch) rather a program that lets you to customize the game with it's own tools. I agree on the fact that it's better to use an IDE to develop a game instead of a game making program, you have full power on what you want to make and on what you want the players to make.
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Game maker IS an IDE. What you create in it is made from scratch. It is not just a "Game Making program". Some guy even created an emulator in it. The whole coding language is using the C++ syntax. There are a whole lot of books and courses for this environment. It is not like "I want to make game so I download game maker and have it done in 20 minutes".
I guess you have no idea how long would it take to build your own engine from scratch in c++. It would takes months and months of research and a lot of work to get a really really simple basics.
As an indie game developer you are depended on external programs. 95% of indie games on steam are created by either Game Maker or unity.
Scripting languages do not have the power to create a game. Scripting is heavily depended on something that already exists. There is no creativity and ingenuity involved.
So I would greatly appreciate if you researched this topic before you start judging users and ignorantly calling them "Inexperienced".
Person behind this project could have been working on it for quite a while and you blew away his months of work with a simple, single sentence. How fair is that?
To people who are wondering how was the 3D effect done.
He used this engine.
http://gmc.yoyogames.com/index.php?showtopic=526273
edited 4×, last 08.03.15 12:40:42 pm
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yeeeeah a new post xd
i hope you will get the multiplayer
do you work with 39dll?
i hope you will get the multiplayer
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do you work with 39dll?
I'm not sure. I'm between faucet or 39dll. 39dll is powerful and effective but faucet is easier to learn.
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Great work, when i saw the video posted in the thread, this looks like similar to the BattleField Remastered Alpha but this is still good.
I originally made ModernWarfareTDS first and was messing around with some stuff in BAttlfieod remastered.
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These ARE the traditional programs.
Do you really expect indie developers to use Visual Studio to develop a game from nothingness?
As I said before. Unity and game maker is widely used to develop games.
Maybe if you said what "traditional" programs do you have in mind, I would understand better.
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At Ease, Cadet. I've finally found some time to continue my development on my video game. However, I need some talented map makers to make me some really great maps.
I've been looking at some of the reviews I got and one thing that stood out was the small map sizes. They're right, I do need bigger maps, nut, at the same time, I'm not good at making a creative and well balanced map. If you want to be part of the map making process, here are the requirements:
Need Counter Strike 2D Map Editor (In-Game)
Use 2Gen's Realistic Tileset Full (223 tiles) (UnrealSoftware)
Hint: In th CS2D map editor, when you click on the wrench icon (#2 on the picture), make the ratio 1:1.
If you wish to contact me about the map development, contact me @ - Email address (only visible with login) - or at unrealsoftware.de at Greenhawk
Edit/Update: Modern Warfare 1.35 Alpha Released!
edited 2×, last 28.09.15 03:08:31 am