As I mentioned you could assume its a large turtle and make a bucket out of the shell (add a vine) would be very useful early in the game.
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Stranded II Mods TheSurvivalist:Christmas Update 12-24-19As I mentioned you could assume its a large turtle and make a bucket out of the shell (add a vine) would be very useful early in the game.
Download from the top of page 1 or any of my signatures in my posts.
Important:
Save ARE compatible if you do the following:
1)Load your current save in the old update.
2)Empty your rucksack below 20k weight.
3)Re-save your game file.
Then you can move your save file, delete your old mod folder, and download this new update. Then simply move your save file into the new "saves" folder and continue your game. You may notice a reduction in your rucksack max weight and player speed due to your Survivor Skill Level being adjusted to match the new skill level system implemented last update.
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Review the Change Log on page 1 for all the changes. Two I will mention that are pretty significant are:
1) The survivor skill level is a big game changer, in that, it affects that time it takes to level up in "days survived" so your rucksack and speed will not reach max until all 4 seasons have past.
2) You can now re-heat your already soften iron ore you had previously heated and took out of the forge. In the past you were just stuck with soft ore you might not need...so now you can put it back in the forge and make it re-hot AGAIN to make it into steel.
Enjoy!
edited 1×, last 22.07.14 01:03:35 pm
By the way, some sugestions:
1.Bug? Claw monkeys on small island (spawning without events)
2. Fishing.
Different cought fish need have different icons in inventory.
Green bass + knife = 2 small raw fish meat.
Purple.... + kinfe= 1 small.
Pirania + knife = 1 small and 1 large + 2 tooth.
Large sunfish= 2 large.
3. Sheep and dairy products.
Need more dairy products in game- butter, yogurt. I allways have a lot of sheep milk and its hard to make cheese (whey + salt),(but i had seen sheep chease in debug mode, how to make it? I don't see it in combinations_food.ini). Maybe, when you put sheep milk into barrel it will fermenting for week to make sheep cheese.
4. Cooking.
Great idea about plate, spoon and fork. I think when you cooking soup you need: (soup components + souppot + 2 bowl (from turtle or made in klin)) or another idea you can combine soup with 2 bowls to make soup in bowl.
5. Woodcutting and building system- my dream.
Im really like the logging system from titanium mod where when you are swinging axe on log you are cutting it in pieces.
And housebuilding. Maybe you can talk with McLeaf or Hurri04 to import building system.
McLeaf system (my favorite but slowing a lot performance) https://www.youtube.com/watch?v=RWQx2r4gmhE
And unfinished Hurri04
https://www.youtube.com/watch?v=SMag1FYpJ00
http://www.dailymotion.com/video/x21xssw
If you'll forgive the bad volume settings with quiet commentary, any tips would be quite welcome.
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odie,
welcome back!
Hey nice links and info, I will keep that info inmind as we move forward, I like the idea of "keeping it real" even though it is just a game, I will continue to try and not make anything in the mod to "cheesy" or unrealistic...hope your enjoying the mod! Thanks for the feedback!
welcome back!
Hey nice links and info, I will keep that info inmind as we move forward, I like the idea of "keeping it real" even though it is just a game, I will continue to try and not make anything in the mod to "cheesy" or unrealistic...hope your enjoying the mod! Thanks for the feedback!
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matt,
Hey welcome! really good input, I like the ideas. Sheep cheese is not in this mod, those are just old stuff still in the folders. The build system from those other mods will not be added. They are really cool though, but It will change the aspect of survival to being a building game. In the end, I would like this mod to "not" be like other mods, the more I take from the other mods, the more this mod becomes those mods.
Hey welcome! really good input, I like the ideas. Sheep cheese is not in this mod, those are just old stuff still in the folders. The build system from those other mods will not be added. They are really cool though, but It will change the aspect of survival to being a building game. In the end, I would like this mod to "not" be like other mods, the more I take from the other mods, the more this mod becomes those mods.
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Myst,
HAHAHA nice lets play! Curious why you didn't kill the rooster and grab that corn stalk near it to eat them though?
I didn't increase the damage from the expert bowman, I just think it was because your health was already lower when you attacked him.
I put your video link on the front page in the Video section, if you don't mind. On a side note, you can toggle the tips on/off with the T button.
Thanks for posting your lets play, new players should find it helpful should they watch it.
HAHAHA nice lets play! Curious why you didn't kill the rooster and grab that corn stalk near it to eat them though?
I didn't increase the damage from the expert bowman, I just think it was because your health was already lower when you attacked him.
I put your video link on the front page in the Video section, if you don't mind. On a side note, you can toggle the tips on/off with the T button.
Thanks for posting your lets play, new players should find it helpful should they watch it.
edited 3×, last 23.07.14 11:06:22 am
1. I have massage- "You've burned the whey" (omlet also), but i have it (whey and omlet) in inventory.
2. Massage- "Planting hemp"- when planting corn.
Another sugestion
1. Need another fance, like stone fance (200 peebles + 50 stone).
2. Bone Necklace (tradable with pirate) 10 bones + chord (worth 10 gold).
Question
How to make shark fin soup?
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Matt,
cool man! nice finds the text planting corn...but I do not understand what you mean you got whey and omelet?
sharkmeat+sharkfin+souppot=soup it's in the diary
cool man! nice finds the text planting corn...but I do not understand what you mean you got whey and omelet?
sharkmeat+sharkfin+souppot=soup it's in the diary
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Myst,
yes...almost everything can be brought back from extinction now.
There are cornseed and cornshucks in random crates yes, along with all other items that could be planted. If something is extinct it is random chance you find them in the crates...but there is 35 different items added to the crates as loot...the chances of finding any one thing would be 1 in 35 crates.
in the case of extincting corn, the above suggests there would be 2 in 35 chance. Majority there is only 1 chance in 35.
there are still a couple of exceptions...like cotton plants can not be planted yet, or bamboo. Cotton could be brought back in very rare cases, cuz there is a chance for sheep to spawn at midnight(1 in 15), if the count is below or equal to 1. So it could be brought back but only gotten from the sheep then. Chickens are 1/10 roosters 1/15.
you can also find cotton/wool in the crates 1/15 too. Then there is also the Traps...what doesn't not spawn at midnight or is found in the crates can be caught in the trap...so we are getting there slowly...I will make cotton and bamboo plantable for the next update.
these are just examples I can think of off the top of my head, but everything will be found again in some way through playing...as an end result to my finishing the mod.
yes...almost everything can be brought back from extinction now.
There are cornseed and cornshucks in random crates yes, along with all other items that could be planted. If something is extinct it is random chance you find them in the crates...but there is 35 different items added to the crates as loot...the chances of finding any one thing would be 1 in 35 crates.
in the case of extincting corn, the above suggests there would be 2 in 35 chance. Majority there is only 1 chance in 35.
there are still a couple of exceptions...like cotton plants can not be planted yet, or bamboo. Cotton could be brought back in very rare cases, cuz there is a chance for sheep to spawn at midnight(1 in 15), if the count is below or equal to 1. So it could be brought back but only gotten from the sheep then. Chickens are 1/10 roosters 1/15.
you can also find cotton/wool in the crates 1/15 too. Then there is also the Traps...what doesn't not spawn at midnight or is found in the crates can be caught in the trap...so we are getting there slowly...I will make cotton and bamboo plantable for the next update.
these are just examples I can think of off the top of my head, but everything will be found again in some way through playing...as an end result to my finishing the mod.
edited 6×, last 23.07.14 06:43:27 pm
edited 1×, last 23.07.14 10:40:32 pm
i do not think you were incomprehensible...it's jus me not being able to interpret what u meant...lol
well, i looked at the script...i can not find an error. I will test it more in game, or let me know if it happens again? I just don't see the error yet
and yes...i very much like the idea of another fences of stones n pebbles. Would give more use to those items.
Another bug?
In begin of wolves event i've lag and some (mostly 1 or 2) of my sheep is spawning outside the fance.
Suggestion
I've pasted 20 days and i have now 6 sheeps. I think they are too fast breeding (like rabbits :P). 30 or 60 days to breed new sheep should be fine.
Would still like to see a stone house something nice maybe 2 story with a small balcony and attached large storage shed.
Great idea about stone house. I talked about small stone fance, your are talking about the wall like in castle? I think this wall will get too many space.
Another bugs?
1. When "driving" sailraft piranha can attack me, i always died.
2. When my fishing rod broken i get log (not cord or bandable branch)
Suggestion.
1. Arbalest- too high damage! 50 should be fine.
2. Salt mining? or lower the cheese component (whey + 50 salt)?
I have "problem" with burned food again. Shark fin soup burned, but still get the food. I'm looking in debug mod and console but no error find, next time i will make screenshot.
edited 1×, last 24.07.14 03:29:54 pm
Hey guys...this patch will do the following:
1) Increase the +skill text display from 1 second to 2 seconds.
2) Sharks and Whales will no longer stay idle spinning in a circle, but now they will roam everywhere.
3) When riding your rafts you will not take damage from predator fish...if you do, it will be a rare occasion.
4) When riding in rafts you get a better areal view.
5) Balanced the fish spawning for better experience over time.
6) Possibly fixed the cooking issue, burnt food but still get item.(under testing still)
Enhancement_Patch added to the current update
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1) download the folder and unzip it.
2) copy all the files inside and paste them into the mods/MassiveMod/sys folder.
3) choose copy-over / replace when prompted.
Note: Holding the CTRL key you can click every file and select them all at once, then right-click to copy them all and paste them all.
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p.s. great ideas above! Thanks for the feedback and bug finds too!
p.p.s matt...your fishing rods breaks because you snagged the log. It breaks your cord and your pole so you do not get them back. Remember, your carving a stick with a makeshift knife stranded on a island. It's just a simulation of many things that could go wrong in real life. If you use bait and tackle it is rare.
edited 3×, last 26.07.14 02:40:13 pm
http://www.dailymotion.com/video/x221xqp
You now use your knife+fish on all fish to = fillet them. The amount of fillet you get is based on the current fishing yield, so it feels the same.
3 models were added for the sunfish, purple angel, and piranha.
sunfish=1 fillet / piranha=1 fillet & 2 teeth/ purple angel=2 fillet / bass=2 fillet / rainbow=2 large fillet
There is no longer putting "whole" fish on the grill, they do no exist anymore. Also the "cut-rainbow" is obsolete too. All fish need to be filleted with your knife, and all cooked fish will be fillet. Small fillet or Large fillet.
Sharks n Whale remains the same, they have already been looted for small and large fish fillet/meat.
Note: If you kill fish in the sea and loot their bodies, you get the same amount of fillet, as if you fished them and cut fillet.
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Myst,
I do not mind your links because they are totally on topic This last one was very cool, your pretty funny to, especially with those dam bees LOL (btw they are just annoying, if you see they do not even move your health bar but 1 damage.
I do not mind your links because they are totally on topic This last one was very cool, your pretty funny to, especially with those dam bees LOL (btw they are just annoying, if you see they do not even move your health bar but 1 damage.
I must say that this mod evolved very much in good way. That and your engagement makes me happy. Thank you JJ very much. I would be very happy if you put more emphasis on the RPG aspect (more skills, maybe exp).