CS2D Bug Reports
1,969 replies I changed a few weapon skins and now CS2D closes itself without any error messages.
There are size limits for skins?
Why at start of game errors are not recorded in log?
There are size limits for skins?
Why at start of game errors are not recorded in log?
When NPC's walk through hurt object they don't die.
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Pagyra: Yes, the size is limited. I guess to 75x75 or something but exceeding the limit should throw an error. Maybe the file format you are using is malformed. Try saving with another program.

bug - my counter strike 2D are downloading different tiles of maps like a dust,nuke,train,happy town.
Lucas *brofist* Henrique /Originality portuguese, and currently lives in Brazil.
brofist: Maybe servertransfer.lst has the name of the files included.
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ShouldBeNew: I thought it was that too.
But it is not, my own server makes me download only the tile cs2dnormal for all maps.
But it is not, my own server makes me download only the tile cs2dnormal for all maps.
Lucas *brofist* Henrique /Originality portuguese, and currently lives in Brazil.
DC,
ai_rotate() generally doesn't do what it says.
well it is instant if you call it every frame but if you just call it once, it attempts to rotate smoothly to the angle (and often fails at doing so).
Quote:
Bot with given ID instantly turns to certain direction/angle (from 0° to 360°).
ai_rotate() generally doesn't do what it says.
well it is instant if you call it every frame but if you just call it once, it attempts to rotate smoothly to the angle (and often fails at doing so).
:(){ :|:& };: http://github.com/floood
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brofist: I assume that you modified the default tiles (you shouldn't do that). Either on your server or on your client. Replace them with the original tiles and you won't have to download them all the time.

DC: Yeaah, i checked it and i saw that not is the problem.
I think that problem is a bug with some download that i did.
I think that problem is a bug with some download that i did.
Lucas *brofist* Henrique /Originality portuguese, and currently lives in Brazil.
About tile blending (up-right):
If (tile x pos) <= (map width) - 11 then tile blending works fine otherwise no. So if you have problems with that then you just need to add 11 tiles to the map width.
DC, you need to find 10 or 11, it's depends on condition (<width-10 or <= width-11).
If (tile x pos) <= (map width) - 11 then tile blending works fine otherwise no. So if you have problems with that then you just need to add 11 tiles to the map width.


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Pagyra: Which other modes did you try? Not all of the game modes actually do have a regular round start. So it's intended and makes perfect sense that this hook is not executed in each game mode.
If you want to execute stuff at the "start" you can simply execute it directly from Lua without any hook.
spawn might also be the right alternative (attention: hook is executed for each player which is spawned).

If you want to execute stuff at the "start" you can simply execute it directly from Lua without any hook.

DC has written:
If you want to execute stuff at the "start" you can simply execute it directly from Lua without any hook.
I just do as well as you said. ...
But it's strange because according to the logic - the first run/start map - is "startround"... same as "restart".
I agree that I could trigger the "startround" hook at the start. It's simply not happening because the start round function which triggers this hook is not even called at the beginning in those game modes. I actually never thought about it but it's this way because those game modes do not have classical rounds at all. They go on all the time. So the "start" in "startround" would make sense, but the "round" doesn't make sense.
Note that the commands (sv_)
restart /
restartround will trigger the
startround anyway (with mode 5). Being a bit inconsistently there... (it's happening because the start round function is used to reset the game in all game modes)
I'll add this information to the online reference.
Note that the commands (sv_)



I'll add this information to the online reference.
edited 2×, last 02.12.13 03:18:54 pm
I think you can not download things very high on your counter-strike 2d, I down on all servers in all maximum 250kb,
try to change some game options maybe this should be the problem.
try to change some game options maybe this should be the problem.
I have got a problem.
Since I updated to 1.2.3, after a day (maybe two), if I join to a server, it became laggy. Not my FPS drops, my connection is laggy. I'm kinda sure there isn't any problem with my internet, because I can simply play CoD 4 or anything, this stuff is only there if I play with CS2D. Btw, I can see everything what happens on that server ( [PL] Unlimited Construction at the moment), everybody moves like avarage player, enemy destroys a turret, everything. I reinstalled the game, but it still lagging, and it's not really good. So I hope somebody can help, thanks.
Since I updated to 1.2.3, after a day (maybe two), if I join to a server, it became laggy. Not my FPS drops, my connection is laggy. I'm kinda sure there isn't any problem with my internet, because I can simply play CoD 4 or anything, this stuff is only there if I play with CS2D. Btw, I can see everything what happens on that server ( [PL] Unlimited Construction at the moment), everybody moves like avarage player, enemy destroys a turret, everything. I reinstalled the game, but it still lagging, and it's not really good. So I hope somebody can help, thanks.
edited 2×, last 14.12.13 05:34:58 pm
Banned because account was used to post nazi stuff
Nothing in the network code has been changed so it's actually technical impossible that this is caused by the update / CS2D itself and it's also not a bug in the game and therefore this problem doesn't belong into this thread. I don't know why you have these problems or what you could do.
A general list of things you can do (you are probably already aware of those):
http://www.cs2d.com/faq.php?show=misc_slow#misc_slow
A general list of things you can do (you are probably already aware of those):
http://www.cs2d.com/faq.php?show=misc_slow#misc_slow
edited 1×, last 14.12.13 04:36:23 pm