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 Ideas for CS2D - READ THE FIRST POST (OP)!
 Re: Ideas for CS2D - READ THE FIRST POST (OP)!
Deleted User
 Infinite Rain has writtenYou should change sound voluming. I keep it on 1% and it's still loud as hell.
I double that. And decreasing whole volume will also make my youtube silent ...
 Infinite Rain has writtenIncrease cap of hudtxts!
50 is plenty enough.
I was just wondering if it could be possible to have command to change molotov damage...
Right now it's :
 Explosion Damage
 Burn Damage 
 Re: Ideas for CS2D - READ THE FIRST POST (OP)!
Deleted User Quote
50 is plenty enough
No. Maybe when you will become better scripter with bigger projects, you will understand.
edited 1×, last 08.09.13 11:14:51 pm
 VADemon: hudtxt2 IDs do not necessary have to be to exactly and uniquely for 1 player, it can be shared to the 32 players without problemjust test this script and see that it does not matter if 2 or more players use the same hudtxt2 id
 Re: Ideas for CS2D - READ THE FIRST POST (OP)!
Deleted User
 VADemon: I think that you are wrong. Because I'm working on script which uses 38 hudtxts per player (
 ), and it seems to work OK.But if you're right, and I'm wrong then... I'm fucked.
Each player can have 50 texts on the screen.
With
 hudtxt you set the text with a certain ID for all players at the same time.With
 hudtxt2 you set the text with a certain ID for just a certain player.In other words: With
 hudtxt2 you can display one text for player A and another text for player B using the same text ID!So using a text ID for a certain player with
 hudtxt2 does NOT mean that you can't use the same ID anymore to set texts for other players! Each player can have 50 texts on the screen - no matter if you are using 
 hudtxt or 
 hudtxt2 to set them. 
 Re: Ideas for CS2D - READ THE FIRST POST (OP)!
Deleted User
 DC: Oh, you're the day saver
  I need it for my tibia.
 ubmasterr has writtenplease add new effect.
I need it for my tibia.
I need it for my tibia.
Adding text to the map (not HUD), would be nice. Same with players - it would be similar to images.
 Avo has writtenOr... even some revolution of adding text in CS2D:
 
1
textvar = newtext("Spawn point", "map", 100, 100)
Request taken, expect script
sow this is solution for lag? (when lag a game quit it).. why you'r not change this bad solution to When lag a game Disconnect from a server ?! That's better
 DarkBooy has writtenEvery body  just thinking about (LUA SCRIPT,CS2D Commands) ... wtf why you'r not thinking about Design a game? 
sow this is solution for lag? (when lag a game quit it).. why you'r not change this bad solution to When lag a game Disconnect from a server ?! That's better
sow this is solution for lag? (when lag a game quit it).. why you'r not change this bad solution to When lag a game Disconnect from a server ?! That's better
I have and idea for you - if you have problems with lags, connect to servers in your country or / and get better Internet connection.
Commands for console and lua scripts just allow us to modify the game. Is it a crime or what?
 Re: Ideas for CS2D - READ THE FIRST POST (OP)!
Deleted User
 triplex — unbreakable glass; wall through which you can see.
 hillock — floor and at same time is obstacle. Type depends on player derection and hillock direction.
 Also i want 3 or more -layered editor: background, midground, foreground or etc.Or possibility to use different tile types for 1 tile at same time and also possibility to select background for tile from tileset if it's half-transparent tile.
 Recolourable, transparentable, brightable tiles. 
 what about adding team for NPCs(CT,T,1,2,etc) and env_ltw(lead the way) for NPCs ?
 NPCs attack other team and turret and turret attack other team NPCs
 if you add this, some wish of script league of legend,Dota,D-day,...etc will come true
 if you not,game can upgrade to gold version
 (I have read carefully the rules I dare to comment, I know the comments will be banned forever but cs2d is one of the first game has changed my dreams to programmer)i use google translate
 Ideas for CS2D - READ THE FIRST POST (OP)!


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