Avo: It's no sense. Forum
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Ideas for CS2D - READ THE FIRST POST (OP)!
Avo: It's no sense.
Masea: Because as a spectator your participate in dead chat only. Players who are alive can't see that chat. The *DEAD* makes this fact more visible.
DC: Oh, didn't look from that way. This makes sense now, thanks
Masea: in some modes like standard and team deamthmatch you can speak only to spectators if you use team chat.This becomes pretty useful when you're on a server needing to speak urgently with your mate (privately) and there are no PM systems.
Masea, you can change *DEAD* with Lua Script. also, as
xsiN said, its useful for Standard Mode.
Rygna: I know. I was actually just about to get the purpose of why does that stand there. At last,
DC told me why. So no need to tell me about something same twice. player([id], "curweapon")or something like that. It returns player's current weapon's unique ID so it can be used with
item.Also is it intentional that
item(0, "table")returns only dropped items? How about the ones that are carried by players?
Dousea: It is intended that you can't obtain the unique IDs from weapons carried by players. It is also intended that these weapons are not included in item(0, "table")(the documentation specifically says "dropped items").
Reason for this is that these weapons behave differently than dropped weapons and most values, especially ammo values, are not necessarily accurate.
There is
playerweapons which allows you to see which weapon types the player has. And there is player(id, "weapontype")to get the type of the currently equipped weapon.
Which
item values do you want to obtain? The only things I can think of is
the ammo and there you can't get fully reliable values
the mode - okay, that would actually be possibleYou can use
itemtype to get some other values by type ID.I do agree however that all this is kind of weird and annoying.
DC: Ah, thanks for the confirmation. A bit off-topic here but how can we change bots behaviour (especially
ai_iattack) if we couldn't get their ammos and stuff?
Dousea: Well... good point. Bots are actually a special case as they run locally on the server. It would be possible to get accurate ammo values for them if they were exposed to Lua
With some tricks its possible to get ammo values anyway. Somewhere in the file archive is a Lua script for that.
DC: Yeah, there is:
always hook. So I thought it would be better if it could be implemented built-in. By saying that are you planning to add ammos for bots? Because that'd be incredibly useful.
info_storm doesn't affect to palm and also tree movements. That should be changed. #2 What about a public chat that is constantly open in the main menu! There's enough room in the menu now and it could be a fun factor to post something public, invite people to a random server to party or organise some matches, answer random questions and similar.
Also, it would be more used than the current chat.
To control spam and flame, only registered users could use the chat.Edit: One could also be able to create private chat channels in-game, which could be useful for clan/group communication.
good mp_antispeeder
Also. REMOVE THE IPS FROM THE SERVERLIST or wherever, no one joins by ip, and the ones who do it get it by PM, otherwise its incredibly easy to DDOS a server, anyone can do it... (and this might mean collapsin the middle of a tournament.. etc)
Andrez: Do you realize that server IP is saved in sys folder anyway? It's really easy to look up what server you have joined. You can get ip just simply by adding server to favorites list. edited 1×, last 24.06.17 11:07:56 pm
SQ says is true. IPs are saved in many ways. server list cache (for the case that the master server is offline), recently joined list, favorites etc. All these features would have to be removed (or changed like by adding encryption) to make your "idea" work. Also you wouldn't be able anymore to just tell your friends an IP to join.And even if I would remove all IPs from the game: It is still extremely easy to get all addresses of all active connections. Just do a quick Google search. Every DDoS script kiddy can manage to do that.
So no, please stop suggesting this. It's not a good solution and it doesn't really help.
Idea nº2: Fix the money manegement!
The current version:
Rounds Lost:
First round lost: +1400$
Two rounds lost in a row: +1400$
Three rounds lost in a row : +1900$
Four rounds lost in a row: +2400$
Five rounds lost in a row: +2900$ [Maximum reachable]
What we should get (from original cs):
The losing team receives:
$1400 after losing the first round
$1900 after losing 2 rounds in a row
$2400 after losing 3 rounds in a row
$2900 after losing 4 rounds in a row
$3400 after losing 5 or more rounds in a row
Source: http://counterstrike.wikia.com/wiki/Money
edited 2×, last 25.06.17 10:06:07 pm
Ideas for CS2D - READ THE FIRST POST (OP)!


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