objecttype Lua command (e.g. objecttype(1, "name") = Barricade)? edited 1×, last 18.06.15 05:25:18 am
General
Ideas for CS2D - READ THE FIRST POST (OP)!
objecttype Lua command (e.g. objecttype(1, "name") = Barricade)?
, my post was the IDEA.
Font size
Bold text (font 'Arial Bold')
hudtxt, server info,
customkill
Idk, posted it or not, but maybe text format in chats?like a _italic_ (text), *big* (text) and _*(*_)itabic*_(_*) (text
and about chat limit, some players have big or small nicknames, and not always they have to show all the message in the chat, i think it's need to be fixed:
and the another one:
Hajt: I think it can be done with Lua Scripts for such a Money System similar to CS:GO.
useigor: I have already suggested it,I never got a response ;/
useigor
saint-: I think you can easily do that with some Lua scripts...
Can be used on us.de back-end for map previews
Combined with a Lua script can be used as an in-game map preview
Can also be used for batch map preview export
Captione: I don't think so. This will make the Elites become inconsistent with other pistols and become very inaccurate.
J192: To make it obviously real. Srsly, the elite is an enhanced version of the glock without the burst mode. So yeah, i deleted the earlier post because the eilte should be cheap, you know, the second sentence proves it. Here's some proof:
Captione: Uh, why are you trying to make it an exact replica of the real gun?
saint-: Nah I don't think weapon regeneration is necessary. That doesn't happen in the original cs so I don't think getting a new secondary after round start makes sense.
is not a known company like facebook