Ideas for CS2D - READ THE FIRST POST (OP)!
3,231 replies 1.Lua hook which will be triggered when player has opened a "menu" for choosing weapon (when you scroll the mouse wheel) or just fix a bug with invalid keys 'mwheelup' and 'mwheeldown' in addbind command.
2.Console command for damaging env_breakable at the specified xy position.
3.Weapons: disable looping weapons/w_empty.wav sound while holding attack key with empty mag.
4.Map editor: possibility to respawn env_breakable.
2.Console command for damaging env_breakable at the specified xy position.
3.Weapons: disable looping weapons/w_empty.wav sound while holding attack key with empty mag.
4.Map editor: possibility to respawn env_breakable.
The current scope in cs2d is very overpowered. I think scope gives a lot of vision and most of the scoped guns have already a high damage making it even more powerful with the scope. That explains why many servers usually ban the scoped guns.
Here is one of my suggestions on how we should "nerf" the scope.
https://imgur.com/a/g9OWMCb
Here is one of my suggestions on how we should "nerf" the scope.
https://imgur.com/a/g9OWMCb
Create free website for your clan! Create server control panel webE --->http://www.000webhost.com/581961.html
02.10.18 12:28:25 am
Will they be able to put different characteristics to the zombies like for example: poisonous zombies, radioactive zombies, nemesis, armagedon and multiple zombies?
edited 4×, last 06.12.18 05:10:14 am
@
Glix: You mean everything outside that field of view should be black than? That would actually make it EASIER to scope in my opinion - because you see the whole line of fire. Especially with fog of war enabled were you already have a limited field of view.
If people think scoped weapons are overpowered they can easily adjust weapon attributes to make it more fair. E.g. reduce damage with scope.

If people think scoped weapons are overpowered they can easily adjust weapon attributes to make it more fair. E.g. reduce damage with scope.
@
DC:
How can very thin line make it any easier? Current scope is ridiculously huge, its like 1/20 of the screen, not very hard to keep track of a running player. Scope I suggested in other hand gives very limited vision, giving the sniper a choice of not using the scope but making less damage or using the scope and risking getting killed by a dodging enemy.
Getting attacked by several enemies would also give a huge disadvantage to the sniper making it more realistic. Useless aiming also punishes the player. You can get out of vision by moving one tile to the side.
You do not work on cs2d anyways, why not ask your cs2d developers to give it a try? Trying new features and removing them if they are bad is important for the games.

How can very thin line make it any easier? Current scope is ridiculously huge, its like 1/20 of the screen, not very hard to keep track of a running player. Scope I suggested in other hand gives very limited vision, giving the sniper a choice of not using the scope but making less damage or using the scope and risking getting killed by a dodging enemy.
Getting attacked by several enemies would also give a huge disadvantage to the sniper making it more realistic. Useless aiming also punishes the player. You can get out of vision by moving one tile to the side.
You do not work on cs2d anyways, why not ask your cs2d developers to give it a try? Trying new features and removing them if they are bad is important for the games.
Create free website for your clan! Create server control panel webE --->http://www.000webhost.com/581961.html
My assumption is that with a full line you just have to spin around and you see everything. That's not the case with a circle. But yes, I guess we would have to test that to see what it feels like.
p.s.: That I currently don't focus on CS2D doesn't mean that I suddenly lost all permission to decide what the game I worked on for over a decade looks like or that I'm not qualified to react on suggestions here.
p.s.: That I currently don't focus on CS2D doesn't mean that I suddenly lost all permission to decide what the game I worked on for over a decade looks like or that I'm not qualified to react on suggestions here.
Allow the ability to change the explosion damage of the Molotov Cocktail and not just the fire damage.
It's hard being the best girl in the whole entire world


I know the OP is from 2012 but it might need an update; because look at where we are now.

@
medeiros: Updated and removed some more things that are in the game already (resolutions etc)

edited 1×, last 18.11.18 09:25:50 pm
Add permission for log save. The log file really consume huge of space.. Better if you add log save setting
Web |
File does not exist (15501) |
File does not exist (15463) |
[JAF] Adventure (19) |
File does not exist (15919)





@
Joni And Friends: "debuglog 0"

edited 1×, last 19.11.18 12:20:09 pm
Ability to strip and equip Night Vision and similar items (not bombs or flags or ...).
Ability to hide death notices for
EDIT:
Volume variable for;
EDIT:
A way to get an image's size (X,Y).
EDIT:
Allow the usage of
Ability to hide death notices for
killplayer
and customkill
.EDIT:
Volume variable for;
sv_sound
, sv_sound2
and sv_soundpos
.EDIT:
A way to get an image's size (X,Y).
EDIT:
Allow the usage of
sv_stopsound
for sv_soundpos
. edited 4×, last 04.12.18 04:06:45 pm
It's hard being the best girl in the whole entire world
Please add center text if someone changing value for sv_specmode
spectating changed to Nothing (War Mode)
spectating changed to Everything
spectating changed to Own Team only
and of course color red for Nothing (War Mode) and green for the rest, like this
spectating changed to Nothing (War Mode)
spectating changed to Everything
spectating changed to Own Team only
and of course color red for Nothing (War Mode) and green for the rest, like this

@
Dark_Survival: you mean "The Berreta" on the Counter Strike weapon features..

"Success is the result of perfection, hard work, learning from failure, loyalty, and persistence."

could put the double gun for the next update

S.T.A.L.K.E.R. RP - https://discord.gg/wQUEKSB
@
_Lima_: @
ForeverNames: @
Dark_Survival:
Most likely there won't be more additions to what already is next version. There are quite a few new features already.
I'm a little bit holding release back as I have to find additional time on testing all current features so it doesn't fall apart.



Most likely there won't be more additions to what already is next version. There are quite a few new features already.
I'm a little bit holding release back as I have to find additional time on testing all current features so it doesn't fall apart.
edited 2×, last 10.12.18 08:01:46 pm