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Deleted User

I know how to detect proxy. Most of proxies is using 80 for port/part of the port. So auto kick if 80 detected in player's port.
Wrong. These are web proxy servers, it's impossible to use these to play CS2D. Socks proxy servers running on port 80 are also extremely rare.

Btw: Lighters here..


well without the usgn can he?

Of course he can still hack without an USGN acc.

sorry fo the dumb question how can someone crash a server?
Even they don't know coz can't do anything.


sorry fo the dumb question how can someone crash a server?
Even they don't know coz can't do anything.
I do. @





Seriously.
Re: LoL Gamer crashing NoPain server (Proof)
Deleted User

I know how to detect proxy. Most of proxies is using 80 for port/part of the port. So auto kick if 80 detected in player's port.
Wrong. These are web proxy servers, it's impossible to use these to play CS2D. Socks proxy servers running on port 80 are also extremely rare.
O-o THE PRO! Well, am I mistaking but is it captain sparklez on your avatar?


I'm betting DC already knows, and it's not really something that he could do anything about. It's not worth telling the process here as there's enough ppl causing problems who have figured it out. We don't need to give out any more hints.
No, I don't know the exact packets which are sent to cause this state. If you know them tell them to me or you're nothing better than those crash kids. Every help is appreciated. I don't run any CS2D servers so it's quite impossible for me to know how the whole thing happens.

sorry fo the dumb question how can someone crash a server?
I don't know a lot about the subject so correct me if I'm wrong. When someone crashes a server they send packets, but in a massive amount which makes the server "overload" and stop/crash.
Of course there would be many more ways to crash a server. But I'm afraid I do not know how these work and/or I don't know a lot of them.
edited 1×, last 12.06.12 03:07:16 pm
Re: LoL Gamer crashing NoPain server (Proof)
Deleted User

I'm betting DC already knows, and it's not really something that he could do anything about. It's not worth telling the process here as there's enough ppl causing problems who have figured it out. We don't need to give out any more hints.
No, I don't know the exact packets which are sent to cause this state. If you know them tell them to me or you're nothing better than those crash kids. Every help is appreciated. I don't run any CS2D servers so it's quite impossible for me to know how the whole thing happens.




