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old Too Big of a Map?

bezmolvie
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It seems when the map gets too big (2100x2100), the game (Atleast on the host's side. Untested on other clients' sides) lags immensley. I've checked my Memory, and there is a sufficient amount left. I'm wondering if calculations in the core of the game multiply with an increase of the map's size, and if there is a way around this.

old Re: Too Big of a Map?

DC
Admin On Online

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they shouldn't multiply. the map consists of tiles (100x100 pixels) and only relevant tiles are drawn/updated/used for collision checks.

so there is not much left to optimize..

there are some minor tweaks but they will probably not help in that case. for example I highly optimized rendering grass and tree leaves for the next release. you could try if setting "particles and details" to "few" changes anything (if yes: chances are good that the next version will run better).

old Re: Too Big of a Map?

Nem
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user bezmolvie has written
Untested on other clients' sides

I had one run with HUGE map with a friend, was shitload ammount of lags, that was looong time ago, so i dont remember what happened, maybe game became frozen in loading screen.

old Re: Too Big of a Map?

KimKat
GAME BANNED Off Offline

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Yea the map gets laggier by each pixel it seems or perhaps the PC can't handle the huge amount of them, right? that's my conclusion.

old Re: Too Big of a Map?

bezmolvie
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user DC has written
you could try if setting "particles and details" to "few" changes anything (if yes: chances are good that the next version will run better).


The answer is no, I tried that already. It did not help.
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