thd552 has written
(of course with storage scripts)
A modeller is not responsible for scripting the objects/items/units/mod for you. We generally have our own mods we're working on and although it's possible to give you an example script, we can't give you a copy-and-paste script because we don't know if you have changed your max allowed objects/units/items limits and we can't guarantee that the ID we specify in the script will not already be used in your mod, so scripting should lie mainly with the mod maker, not the modeller.
There are plenty of examples in the game how to do a storage script from standard S2 game objects (check the script on the "Storage" and "Wood Storage" as well as searching here for "exchange" although you will need to translate to English.)
I make this point as an appeal to your inspiration and not to flame. I want to encourage more and more people to learn how to script this game for themselves. Once you learn how to script really well, you'll be making amazing mods and your scripts will surely go towards helping some other new modder understand the modding themselves, so the knowledge has a knock on effect. Keep this game alive!