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addhook("projectile","mine")
function mine(id,weapon,x,y)
	if weapon==49 then
		parse ("spawnobject 20 (x*32) (y*32) 0 0 0 "..id.."")
	end
end
Scripts
Lua Scripts/Questions/Helpaddhook("projectile","mine")
function mine(id,weapon,x,y)
	if weapon==49 then
		parse ("spawnobject 20 (x*32) (y*32) 0 0 0 "..id.."")
	end
end
No need for help
if(sel==0)then 	player[id]=math.random(1,9) end
--------------------------------------------------
-- Team Fortress 2 Script by Banana Phone --
--------------------------------------------------
if sample==nil then sample={} end
sample.classes={}
--is--
function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
sample.classes.class=initArray(32)
function sample.classes.classmenu(id)
	menu(id,"Select your Class,HWGuy|Armor+MG,Spy|Stealth,Engineer|Wrench,Pyro|Flamethrower,Scout|Speed,Sniper|AWP,Demoman|Grenades,Medic|Medic-armor,Soldier|Rocket-launcher")	
end
-- t->c--
addhook("team","sample.classes.team")
function sample.classes.team(id,team)
	if (team>0) then
		sample.classes.classmenu(id)
	end
end
--sa--
addhook("serveraction","sample.classes.serveraction")
function sample.classes.serveraction(id)
	sample.classes.classmenu(id)
end
--cs--
addhook("menu","sample.classes.menu")
function sample.classes.menu(id,menu,sel)
	if (menu=="Select your Class") then
		if (sel>=0 and sel<=9) then
			sample.classes.class[id]=sel
			if (player(id,"health")>0) then
				parse("killplayer "..id)
			end
		end
	end
end
--s--
addhook("spawn","sample.classes.spawn")
function sample.classes.spawn(id)
	-- hwg
	if (sample.classes.class[id]<=1) then
		parse ("setmaxhealth "..id.." 200")
		parse ("setarmor "..id.." 0")
		parse ("speedmod "..id.." -5")
		return "40,4,51";
	end
	-- spy
	if (sample.classes.class[id]==2) then
		parse ("setmaxhealth "..id.." 125")
		parse ("setarmor "..id.." 206")
		parse ("speedmod "..id.." -5")
		return "21,1,52,72,69,53";
	end
	-- nginer
	if (sample.classes.class[id]==3) then
		parse ("setmaxhealth "..id.." 125")
		parse ("setarmor "..id.." 0")
		return "10,2,74,51";
	end
	-- pyro
	if (sample.classes.class[id]==4) then
		parse ("setmaxhealth "..id.." 175")
		parse ("setarmor "..id.." 0")
		parse ("speedmod "..id.." 5")
		return "46,6,73,51,85";
	end
	-- scout
	if (sample.classes.class[id]==5) then
		parse ("setmaxhealth "..id.." 125")
		parse ("setarmor "..id.." 0")
		parse ("speedmod "..id.." 15")
		return "10,5,54,51";
	end
	-- sniper
	if (sample.classes.class[id]==6) then
		parse ("setmaxhealth "..id.." 125")
		parse ("setarmor "..id.." 0")
		parse ("speedmod "..id.." 5")
		return "35,3,53,51,";
	end
	-- demo
	if (sample.classes.class[id]==7) then
		parse ("setmaxhealth "..id.." 175")
		parse ("setarmor "..id.." 0")
		parse ("speedmod "..id.." 0")
		return "5,49,51,76";
	end
	-- +
	if (sample.classes.class[id]==8) then
		parse ("setmaxhealth "..id.." 50")
		parse ("setarmor "..id.." 204")
		return "3,24,52,51";
	end
	-- soldier
	if (sample.classes.class[id]==9) then
		parse ("setmaxhealth "..id.." 150")
		parse ("setarmor "..id.." 0")
		parse ("speedmod "..id.." 5")
		return "3,47,51,87";
	end
end
--nb--
addhook("buy","sample.classes.buy")
function sample.classes.buy()
	return 1
end
if sample==nil then sample={} end
sample.ads={}
addhook(donno what to wright here)
if("..player..","..id..") a(button pres donno)
parse squip(chosen guns shich u want)('45''56')
end
addhook(donno what to wright here)
if("..player..","..id..") a(button pres donno)
parse squip(chosen guns shich u want)('45''56')
end
cheater