use a loop:
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for id=1,32 do 	if player(id,"exists") then 		--insert your other code here 	end end
Scripts
Lua Scripts/Questions/Helpfor id=1,32 do 	if player(id,"exists") then 		--insert your other code here 	end end
t = {1,2,3,4,{5,6,7},8,9}
print(table.tostring(t))	--> {1234{567}89}
for id=1,32 do 	if player(id,"exists") then 		--insert your other code here 	end end
local a = player(0,"table") for i=1,#a do 	player(a[i],"health")--stuff end --vs-- for i=1,32 do 	if player(i,"exists") do 		player(i,"health")--stuff 	end end
function dectohex(n)
	if type(n) == "string" then
		n=tonumber(n)
	end
	if not n then return nil end
	
	return string.format("0x%X", n) --RETURNS A STRING
end
function hextodec(n) --NEEDS A STRING STARTING WITH 0x or 0X
	if type(n) == string then
		return string.format("%i",n) --RETURNS A STRING
	end
end
local usgn, i = player(id,"usgn")
if (usgn > 0) then
local f = (io.open('sys/lua/license/'..player(id,"usgn")..'.txt','r'))
if f then
msg2(id,'Loading...^^!@C')
for line in f:lines() do
i = 1
if (i == 1) then
rp_license[id] = value(line)
else
break
end
end
f:close()
i = 1
else
msg2(id,'We are sorry, but failed to load save!@C')
end
else
msg2(id,'Please Check Your U.S.G.N. Account Settings!@C')
end
end
end
function Array(size,value)
	local array = {}
	for i = 1, size do
		array[i]=value
	end
	return array
end
rp_license = Array(32,false)
addhook("die","npc_die")
function npc_die()
	if player == NPC then
		parse("trigger YOUR TRIGGER HERE")
	end
end
addhook("hit","healammo")
function healammo(victim,source,weapon)
if player(victim,"team") == player(source,"team") then
if weapon == 75 then
parse("spawnitem 65 "..player(source,"tilex").." "..player(source,"tiley"))
return 1
elseif weapon == 86 then
parse("spawnitem 61 "..player(source,"tilex").." "..player(source,"tiley"))
parse("spawnitem 62 "..player(source,"tilex").." "..player(source,"tiley"))
return 1
end
end
end
addhook("die","npc_die")
function npc_die()
	if player == NPC then
		parse("trigger YOUR TRIGGER HERE")
	end
end
addhook("objectkill","_objectkill")
function _objectkill(id,pl)--Object ID, player id
	if object(id,"type") == 30 then --If npc
		parse("trigger YOURTRIGGERNAME")
	end
end
FLACKO!
local a = player(0,"table") for i=1,#a do 	player(a[i],"health")--stuff end --vs-- for i=1,32 do 	if player(i,"exists") do 		player(i,"health")--stuff 	end end
local t = player(0,"table") for i=1,#t do 	print(player(t[i],"health")) end
local usgn, i = player(id,"usgn")
if (usgn > 0) then
local f = (io.open('sys/lua/license/'..player(id,"usgn")..'.txt','r'))
if f then
msg2(id,'Loading...^^!@C')
for line in f:lines() do
i = 1
if (i == 1) then
rp_license[id] = value(line)
else
break
end
end
f:close()
i = 1
else
msg2(id,'We are sorry, but failed to load save!@C')
end
else
msg2(id,'Please Check Your U.S.G.N. Account Settings!@C')
end
end
end
function Array(size,value)
	local array = {}
	for i = 1, size do
		array[i]=value
	end
	return array
end
rp_license = Array(32,false)
function hook_build_arena(id,typ,x,y,mode,objectid)
	if arena.enabled == 1 then
		if typ == 20 then -- Mine
			parse("equip "..id.." 77")
		elseif typ == 21 then -- Laser Mine
			-- get rotation of the object by it's id
			local rot = object(objectid,"rot")
			print("spawnobject 21 "..x.." "..y.." "..rot.." "..mode.." 0 0")
			parse("spawnobject 21 "..x.." "..y.." "..rot.." "..mode.." 0 0")
			parse("equip "..id.." 87")
			return 1
		end
	end
end