I would like to download the latest version of CS2D. I would like to keep my settings though... is there any way I can do that?
I am sorry if this has already been answered somewhere... I tried searching but couldn't find anything.
Scripts
Lua Scripts/Questions/Help
Q1:
Q2:
Q3: ( new edited )
Q1:
Q3: ( new edited )addhook("join", "h_join")
function h_join(p)
	team = {"t", "ct"}
	math.randomseed(os.time())
	parse("make"+team[math.random(1, 2)])
end
for key, val in pairs(_G) do 	if type(val) == "function" then print(key) end end
funcs()

-------------------------------------------------
-- UT+Quake Sounds Script by Unreal Software --
-- 22.02.2009 - www.UnrealSoftware.de --
-- Adds UT and Quake Sounds to your Server --
--------------------------------------------------
if sample==nil then sample={} end
sample.ut={}
-----------------------
-- INITIAL SETUP --
-----------------------
function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
--sample.ut.timer=initArray(32)
sample.ut.level=initArray(32)
sample.ut.fblood=0
-----------------------
-- PREPARE TO FIGHT! --
-----------------------
addhook("startround","sample.ut.startround")
function sample.ut.startround()
	parse("sv_sound \"fun/prepare.wav\"")
	sample.ut.fblood=0
end
-----------------------
-- KILL SOUNDS+MSGS --
-----------------------
addhook("kill","sample.ut.kill")
function sample.ut.kill(killer,victim,weapon)
	--[[if (os.clock()-sample.ut.timer[killer])>3 then
		sample.ut.level[killer]=0;
	end]]
	level=sample.ut.level[killer]
	level=level+1
	sample.ut.level[killer]=level
	--sample.ut.timer[killer]=os.clock()
	-- FIRST BLOOD?
	if (sample.ut.fblood==0) then
		sample.ut.fblood=1
		parse("sv_sound \"fun/firstblood.wav\"");
		msg (player(killer,"name").." sheds FIRST BLOOD by killing "..player(victim,"name").."!")
	end
	-- HUMILIATION? (KNIFEKILL)
	if (weapon==50) then
		-- HUMILIATION!
		parse("sv_sound \"fun/humiliation.wav\"");
		msg (player(killer,"name").." humiliated "..player(victim,"name").."!")
	else
		-- REGULAR KILL
		if (level==1) then
			-- Single Kill! Nothing Special!
		elseif (level==2) then
			parse("sv_sound \"fun/doublekill.wav\"");
			msg (player(killer,"name").." made a Doublekill!")
		elseif (level==3) then
			parse("sv_sound \"fun/multikill.wav\"")
			msg (player(killer,"name").." made a Multikill!")
		elseif (level==4) then
			parse("sv_sound \"fun/ultrakill.wav\"")
			msg (player(killer,"name").." made an ULTRAKILL!")
		elseif (level==5) then
			parse("sv_sound \"fun/monsterkill.wav\"")
			msg (player(killer,"name").." made a MO-O-O-O-ONSTERKILL-ILL-ILL!@C")
		else
			parse("sv_sound \"fun/unstoppable.wav\"")
			msg (player(killer,"name").." is UNSTOPPABLE! "..level.." KILLS!@C")
		end
	end
end

--sample.ut.timer=initArray(32)
sample.ut.timer=initArray(32)