Want to make a trigger that kills ct/t in spawn with Env_Hurt->radius after [x] seconds (delay).
But the problem is that it keeps killing ct/t immediately without any delay...
Example, that I use:
Trigger_Start Name:
Trigger: a1
Trigger_Delay Name: a1 Delay (sec): 25
Trigger: a2
Env_Hurt Name: a2 Dmg sec: 33
Trigger: Dmg on: Time
Help is adviced, especially DC.