-> sys/lua/bul.lua:42: in function <sys/lua/bul.lua:33>
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function initArray(m)
	local array = {}
	for i = 1, m do
		array[i]=0
	end
	return array
end
pistol_ammo=initArray(32)
ar_ammo=initArray(32)
rpg_ammo=initArray(32)
pistol = {1,2,3,4,5,6}
function contains(table, element)
for _, value in pairs(table) do
if value == element then
return true
end
end
return false
end
addhook("say","says")
function says(id,say)
	if (say=="hi") then
		pistol_ammo[id]=pistol_ammo[id]+1000
		ar_ammo[id]=ar_ammo[id]+1000
		rpg_ammo[id]=rpg_ammo[id]+1000
	end
end
addhook("ms100","alw")
function alw(id)
	for _, id in pairs(player(0,'table')) do
		if player(id,"team")==2 then
			parse('hudtxt2 '..id..' 0 "©255255255pistol ammo: '..pistol_ammo[id]..' " 13 140')
			parse('hudtxt2 '..id..' 1 "©255255255rifle ammo: '..ar_ammo[id]..' " 13 160')
			parse('hudtxt2 '..id..' 2 "©255255255rpg ammo: '..rpg_ammo[id]..' " 13 180')
		end
		if pistol_ammo[id]==0 then
			parse("setammo "..id.." "..pistol.." 0 0 ")
		end
		if pistol_ammo[id]>0 then
			parse("setammo "..id.." "..pistol.." 1 0 ")
		end
		if ar_ammo[id]==0 then
			parse("setammo "..id.." 32 0 0 ")
		end
		if ar_ammo[id]>0 then
			parse("setammo "..id.." 32 1 0 ")
		end
		if rpg_ammo[id]==0 then
			parse("setammo "..id.." 46 0 0 ")
		end
		if rpg_ammo[id]>0 then
			parse("setammo "..id.." 46 1 0 ")
		end
	end
end
addhook("attack","att")
function att(id,mode)
	if contains(pistol,player(id,"weapon")) then
		pistol_ammo[id]=pistol_ammo[id]-1
	end
	if player(id,"weapontype")==32 then
		ar_ammo[id]=ar_ammo[id]-1
	end
	if player(id,"weapontype")==46 then
		rpg_ammo[id]=rpg_ammo[id]-1
	end
end
table value
1 
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VADemon