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CS2D Maps/Editor How to limit the time of quake?How to limit the time of quake?
4 replies 1
You can use a trigger_delay which is triggered together with info_quake and which triggers the info_quake again.
The entity setup should basically look like this:
your initial trigger (whatever starts the quake):
trigger: quake, delay
trigger_delay:
name: delay
trigger: quake
delay: how long should the quake effect be active?
info_quake:
name: quake
edited 1×, last 03.03.18 02:05:19 pm
Also what you just did is a rule violation
§5.5 - Do not comment rule violations or spam
§4.5 - Stick to the point! No off-topic posts!
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