If there is no addhook for that, can anyone develope a function for me that can returns breakable entity health when a player are attacking the entity?
edited 1×, last 12.12.17 05:11:34 pm
entity(x,y,"typename") == "Env_Breakable"
entity(x,y,"int1")
local list = entitylist() for _,e in pairs(list) do print("entity @ ("..e.x..","..e.y..") - "..entity(e.x,e.y,"typename") .. " = " .. entity(e.x,e.y,"int1")) end