edited 1×, last 14.09.17 02:06:35 am
Forum
CS2D Scripts Make a players walk reverseMake a players walk reverse
4 replies 1
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
posx={} addhook("join","_j") function _j(id) posx[id]={} posx[id][1]=1 end addhook("move","_m") function _m(id,x,y) table.insert(posx[id],x) local lol = x-10 if posx[id][#posx[id]]>posx[id][#posx[id]-1] then parse("setpos "..id.." "..lol.." "..y.."") end end
With 1 condition which will make the player move left when he is trying to move right. Add more conditions. Laggy maybe.
1
if posx[id][#posx[id]]>posx[id][#posx[id]-1] then
Can you please add the rest condition for me.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
posx={} posy={} addhook("join","_j") function _j(id) posx[id]={} posy[id]={} posx[id][1]=1 posy[id][1]=1 end addhook("move","_m") function _m(id,x,y) table.insert(posx[id],x) table.insert(posy[id],y) local nq = x-10 local sq = x+10 if posy[id][#posy[id]]==posy[id][#posy[id]-1] then 	if posx[id][#posx[id]]>posx[id][#posx[id]-1] then 		table.insert(posx[id],nq) 		parse("setpos "..id.." "..nq.." "..y.."") 	else 		table.insert(posx[id],sq) 	parse("setpos "..id.." "..sq.." "..y.."") 	end end local mm = y-10 local em = y+10 if posx[id][#posx[id]]==posx[id][#posx[id]-1] then 	if posy[id][#posy[id]]>posy[id][#posy[id]-1] then 		table.insert(posy[id],mm) 		parse("setpos "..id.." "..x.." "..mm.."") 	else 		table.insert(posy[id],em) 	parse("setpos "..id.." "..x.." "..em.."") 	end end end
1