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old Open case

Axelord
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Open case system, with arms , blue,red,purple,pink and knifes ?

Good idea

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
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Idk suggested or not, but i guess not less to remind:
Change cs2d's buy menu image bad resizing.. or whatever it is.
Some nice skins looks pretty good, but cs2d's buy menu make it looks bad.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Hajt
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When the round is won or defeat then we have to wait till next round to update score in the scoreboard. Would be pretty cool if this variable will be changed immediately without waiting to new round like in other dynamic games for example CS:GO.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Livia
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Can you make every file access case insensitive? Default everything to lower case for instance. This is just to make the game playable for players on case sensitive filesystems.

The problem is that some developers forget about the case. They may use one style in the actual filename, another in servertransfer.lst and completely different in their lua scripts. Sometimes the map name gets few capital letters.

On a regular GNU/Linux system, emulating case insensitive filesystem requires FUSE kernel module to be loaded. Not everyone has that so it makes it pretty hard for them to play cs2d without administrative rights. (sure they can hook ptrace calls but that's another thing..)

I know we may be the vanishing minority but this is just one thing that bugs me.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Gaios
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Option in server.cfg that allow Dedicated Server to store in .txt file all server events (player pos, ammo... all) every 1 second and it's separated by "======" line. Then we can make a Replay Script.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Avo
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@user Gaios: Yeah, especially in *.txt file.

1 second is not enough. 1FPS? Oh, come on, at least 25. And now imagine 10 minutes of gameplay:

10 minutes x 60 seconds x 25 frames x 6 "="
=90,000 useless bytes (approx 87kB).

Custom file format would be muuuch better than simply saving everything to *.txt file.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

DC
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@user Gaios: This would be super inefficient and still a lot of work to implement. I would rather implement my own replay function with way less overhead.

@user Livia: This is actually a very good point... I can try to add a fallback solution which tries to find files with different case sensitivity if the originally requested file was not found.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

c4
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Ideas:
• Bomb planting issue, the zone should be quadrilateral instead of circle.
• Replays like Counter-Strike Global Offensive!
• Replace red text "Error" for each missing gfx & sfx.
That's all.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Starkkz
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I'm pretty sure that if you want to get above 32 players you'd have to write a dedicated server on your own. user DC is just not going to provide the source to do that because it would be exposed to hackers.
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