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old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Rainoth
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@user Kirito2K: Nobody could do that. At least I haven't heard of a processor that operates at that frequency.
For example most processors average at around 2.5 GHz. That's 2 500 000 cycles per second. That makes up only one 400th of the speed you're requesting.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Hador
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@user Rainoth: not exactly true. A 2.5GHz Processor will do one process in 0.4 nanoseconds (2.5x10^9 cycles per second). It is possible in many programming languages to get the time a certain process needed to execute in nanoseconds.

The main problem I see here is that I don't see any use of this in CS2D. If checking for an event every 20ms (every visual frame) isn't enough, then you're obviously doing something wrong.

Admin/mod comment

Oooops. Haven't been paying attention in physics class. Giga is 10^9 not 10^6 ._. Sorry... /user Rainoth

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

J192
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@user lennon: I'm pretty sure speedhacks don't utilize speedmod.
Plus, it would do more bad than good.
Heck, it doesn't even do any good because there are no advantages. It would not stop anybody from speedhacking.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

GeoB99
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@user Pagyra: That's not entirely correct. Of course, there are many things that can be done with Lua Scripting and there's nothing a doubt about it. However there are (still) some or few things which they can't be done with it. Sometimes is confusing to know if a respective idea can be done with Lua Scripting or not.

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Mora
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@user Rainoth: for those who have no using/know lua.
if i need the lower value( for ex 100):
1
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3
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addhook("kill","a")
function a(id)
     parse("setmoney "..id.." "..player(id,"money")-200)
end
result:
if i have 16000:
15800..
also it work for any kill, even for teammates -.-
plus-code increases if i'll need to check value of it and team/gamemode
/ik it may check
if money> or <, whatever, but it's a easiest way to make it with the command, also for "teamkilling" or "zombie killing",or "Zombie team killing", whatever, isnt it?

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Yates
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@user Rainoth: Well, the idea about being able to change the money on kill value is something that can easily be put into the game. And is actually a very nice option to configure. Doing this with Lua is a bit of a turn-down for users that want to be able to change a simple value. And to be honest - I am actually surprised it's not an option in CS2D.

Things like adding cars, or an airstrike which hits a whole part of the map and such custom stuff should not be suggested and rather done by Lua. Something simple like adding an option to change server settings are pretty OK and should be considered to be put in the game without Lua.

old Few ideas!

Kirito2K
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Ok so i have few ideas , i think that they are good.

First , if someone sent you a message on us a notification by icon will pop up saying "You have new message from ..."

Second , Sending a friend request in game instead of going to site and sending one , and also accept or reject from request from game too , but this doesn't mean that you can't send friend requests from site.

Third and last , cs2d haves a official servers , just make new button for that with name find a game , then a menu pop up with the mode and players and maps..

old Re: Ideas for CS2D - READ THE FIRST POST (OP)!

XoOt
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New trigger system for the map editor:

-link the entities which you would like to trigger by clicking them
-if you didnt add names for the entities then cs2d will add random names like "entity1, 2, 3, 4, 5" etc.

Profit? Massively improved map creation speed for complex stuff. It will also make the whole editor more userfriendly.
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