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addhook("hit","_hit") function _hit(id,source,weapon) if (weapon==86) then 	if player(source,"team")==1 then 	local p_x = player(id,"x") 	local p_y = player(id,"y") 	parse("spawnplayer "..id.." "..p_x.." "..p_y) 	parse("maket "..id) 	end end end