I'am looking for the map change then the script will be change! someone help me :x
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CS2D Scripts Change Map then Change ScriptChange Map then Change Script
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I'am looking for the map change then the script will be change! someone help me :x
MOBSTAZ hat geschrieben
Hello! everyone
I'am looking for the map change then the script will be change! someone help me :x
I'am looking for the map change then the script will be change! someone help me :x
So,you mean if you change a map the script should also change right? :x
Well,i think this too needs a script xD!
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de_dust.map de_dust.lua
Method B :
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AnyNameYouLikeOrWhatever.lua ----- if map("name")=="de_dust" then 	msg("You're playing on de_dust") elseif map("name")=="cs_office" then 	msg("You're playing on cs_office") end
Here's a small example
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if ((string.len(map("name") > 2) and (string.substr(map("name"), 2) == "gg")) then 	dofile("Gungame.lua"); --whenver the map prefix is gg a gungame script will be executed. else 	dofile("Default.lua"); end
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