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CS2D General Ideas for CS2D - READ THE FIRST POST (OP)!You know these commands are from Counter Strike Source?
Why would it be that bad if you could record in CS2D via console command?! I always hear people complaining about FPS drops when they record with Fraps or any other software. If this would get added they could just type ''record'' into the console and they get a demo... with ''host_framerate'' they could change the FPS up to 300 (idk if thats even possible, it was just an idea) so they could make a smooth slowmo in their videos....
All you have to do is just to put the TGA files into VirtualDub, render it and you're done... no more FPS drops while you're recording.
edited 1×, last 05.06.14 10:54:15 pm
DC has already confirmed that he will indeed work on it. He said it like 6 months ago? I don't really remember when but I'm pretty sure that the built-in recording is possibility.
Oh well thats nice. But you would anyway need a cfg to get the TGA files
Something like that:
bind "F1" "host_timescale 0" bind "F2" "host_timescale 1" bind "F3" "host_timescale 0; cl_draw_only_deathnotices 1; startmovie c tga" bind "F4" "host_timescale 0; cl_draw_only_deathnotices 1; startmovie d tga" bind "F5" "host_timescale 0; cl_draw_only_deathnotices 1; startmovie e tga" bind "F6" "host_timescale 0; cl_draw_only_deathnotices 1; startmovie f tga" bind "F7" "host_timescale 0; cl_draw_only_deathnotices 1; startmovie g tga" bind "F8" "host_timescale 0; cl_draw_only_deathnotices 1; startmovie h tga" bind "F9" "host_framerate 0" bind "F10" "host_framerate 300" bind "F11" "host_framerate 1000" bind "F12" "endmovie; cl_draw_only_deathnotices 0; spec_gui 1" bind "w" "host_timescale 1; startmovie sound01 wav" bind "x" "host_timescale 1; startmovie sound02 wav"
But it would even be nice if he could atleast add a command which makes it possible to simply record.
edited 1×, last 06.06.14 10:37:42 am
So i would suggest to allow us to costumize our gun, like clip, accuracy, fire rate, reload...?
In the current situation it is more correct and logic item.
never played it
well it still wouldnt affect the gameplay if you replace the flags with any other gfx so it's pointless for me...
and since the flags were added from beginning i dont see any reason to replace them now..
Pagyra has written
Did you try to draw underneath the flag instead of replacing the flag itself? not possible to replace the image correctly - because flag animated.
It should be like this:
When stop immediately 100% invicible.
When run, can see a bit...