And i want to the server info be saved too ..
So , any one help me ?
Script
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print('©255255000Hooks and Functions Initialising...') function initArray(m) local array = {} for i = 1, m do array[i]=0 end return array end color_admin=initArray(32) admincolor=initArray(32) admin_color_name=initArray(32) project_admin=initArray(32) adminproject=initArray(32) admin_project_name=initArray(32) admin_color_name[0]="White" admin_color_name[1]="Green" admin_color_name[2]="Brown" admin_color_name[3]="Purple" admin_color_name[4]="Blue" admin_color_name[5]="Red" admin_color_name[6]="Cyan" admin_color_name[7]="Lime" admincolor[0]="©255255255" ---- White admincolor[1]="©000555000" ---- Green admincolor[2]="©15075 0" ---- Brown admincolor[3]="©155000255" ---- Purple admincolor[4]="©30 144255" ---- Blue admincolor[5]="©255000000" ---- Red admincolor[6]="©000255255" ---- Cyan admincolor[7]="©000255111" ---- Lime admin_project_name[0]="Stachle" admin_project_name[1]="HE" admin_project_name[2]="RPG shot" admin_project_name[3]="Molotov" admin_project_name[4]="Gas grenade" adminproject[0]="89" ---- Stachle adminproject[1]="51" ---- HE adminproject[2]="47" ---- RPG shot adminproject[3]="73" ---- Molotov adminproject[4]="72" ---- Gas grenade Admins = {120840,107398,105111,62543} -- Every ID is Admin Mods = {133152} -- Every ID is Mod godMode= {} tagMode= {} fastMode= {} -- Admin join -- addhook("join","adminiuserjoin") function adminiuserjoin(id) godMode[id]=0 fastMode[id]=0 for _, usgn in ipairs(Admins) do if player(id,"usgn") == usgn then color_admin[id]=0 project_admin[id]=0 grabstate[id]=0 tagMode[id]=0 end end msg2(id,"©30 144255 Welcome on "..game("sv_name").." Server, "..player(id,"name").."!") end addhook("minute","_minute") function _minute() 	msg("This server is powered by") 	msg("[PK]Admin script V2") end -- Admin Say -- addhook("say","adminsay") function adminsay(id,txt) for _, usgn in ipairs(Admins) do if player(id,'usgn') == usgn and tagMode[id]==1 then msg(""..admincolor[color_admin[id]]..""..player(id,"name").." [Adm]: "..txt) return 1 else for _, usgn in ipairs(Admins) do if player(id,'usgn') == usgn and tagMode[id]==0 then msg(""..admincolor[color_admin[id]]..""..player(id,"name")..": "..txt) return 1 end end for _, usgn in ipairs(Mods) do if player(id,'usgn') == usgn then msg("©100000000"..player(id,"name").." [Mod]: "..txt) return 1 end end end end end -- Admin Punish -- addhook("say","commands") function commands(id,txt) for _, usgn in ipairs(Admins) do if player(id,'usgn') == usgn then if txt:lower():sub(1,5) == "!kick" then -- Kick tokick = txt:sub(7,8) toreason = txt:sub(9) parse("kick "..tokick.." "..toreason) elseif txt:lower():sub(1,7) == "!makect" then -- Counter-Terrorist tomake = txt:sub(8) parse("makect "..tomake) elseif txt:lower():sub(1,6) == "!maket" then -- Terrorist tomake = txt:sub(8) parse("maket "..tomake) elseif txt:lower():sub(1,5) == "!kill" then -- Kill tokill = txt:sub(6) parse("killplayer "..tokill) elseif txt:lower():sub(1,4) == "!ban" then -- Ban toban = txt:sub(5) parse("banusgn "..toban) parse("banip "..toban) elseif txt:lower():sub(1,6) == "!makes" then -- Spectator tospec = txt:sub(8) parse("makespec "..tospec) elseif txt == "!restart" then -- Restart parse("restartround 0") ---Bots--- elseif txt =="!bot_ct" then 	 parse("bot_add ct") elseif txt =="!bot_t" then 	 parse("bot_add t") elseif txt =="!bot_remove" then 	 parse("bot_remove_all") elseif txt =="!bot_remove_t" then 	 parse("bot_remove_t") elseif txt =="!bot_remove_ct" then 	 parse("bot_remove_ct") ---Fog of War--- elseif txt == "!fog_on" then parse("sv_fow 1") msg("©000255000Fog of War Enabled") elseif txt == "!fog_off" then parse("sv_fow 0") msg("©255000000Fog of War Disabled") ---Frienfly Fire--- elseif txt == "!ff_on" then parse("sv_friendlyfire 1") msg("©000255000Friendly Fire Enabled") elseif txt == "!ff_off" then parse("sv_friendlyfire 0") msg("©255000000Friendly Fire Disabled") ---USGN Only--- elseif txt == "!us_on" then parse("sv_usgnonly 1") msg("©000255000USGN only Enabled") elseif txt == "!us_off" then parse("sv_usgnonly 0") msg("©255000000USGN only Disabled") ---Help--- elseif txt == "!help" then msg2(id,"©255000000!maket [ID]") msg2(id,"©255000000!makect [ID]") msg2(id,"©255000000!makes [ID]") msg2(id,"©255000000!kill [ID]") msg2(id,"©255000000!kick [ID] [Reason]") msg2(id,"©255000000!ban [ID]") msg2(id,"©255000000!bot_t") msg2(id,"©255000000!bot_ct") msg2(id,"©255000000!bot_remove") msg2(id,"©255000000!bot_remove_t") msg2(id,"©255000000!bot_remove_ct") msg2(id,"©255000000!fog_on") msg2(id,"©255000000!fog_off") msg2(id,"©255000000!ff_on") msg2(id,"©255000000!ff_off") msg2(id,"©255000000!us_on") msg2(id,"©255000000!us_off") end end end end -- Serveraction for Admin&Mod -- addhook("serveraction","adminaction") function adminaction(id,b) if b == 1 then for _, usgn in ipairs(Admins) do if player(id,'usgn') == usgn then menu(id,"Admin Menu,Kill every Player|Everyone,Give energie ,Training Rounds Menu,Build Options,Restart Round|In 3 Seconds,Mapchange,Fog of war,Game mode,Admin menu 2") return 1 end end for _, usgn in ipairs(Mods) do if player(id,'usgn') == usgn then menu(id,"Mod Menu,Buy Menu,Game mode,Build Options,Hats,Training Rounds,Bot menu") return 1 end end end end addhook("serveraction","projectiles") function projectiles(id,b) if b == 3 then for _, usgn in ipairs(Admins) do if player(id,'usgn') == usgn then local rot = player(id, "rot"); local i; for i = 1, 1 do parse("spawnprojectile " .. id .. " "..adminproject[project_admin[id]].." " .. player(id, "x") .. " " .. player(id, "y") .. " 255 " .. (rot + math.random(-10, 10))); return 1 end end end end end -- Menu Settings -- addhook("menu","adminmenu") function adminmenu(id,t,b) if t=="Admin Menu" then if b==1 then msg("©255000000Everyone dies from the admin!@C") for _, pl in ipairs(player(0, "tableliving")) do parse("killplayer " .. pl) end elseif b==2 then menu(id,"Admin Energie,Give everyone +10 Energie,Give everyone +20 Energie,Give everyone +30 Energie, Give everyone +50 Energie, Give everyone +100 Energie,Set HP to 50, Set HP to 10") elseif b==3 then menu(id,"Training Rounds,M4A1 + AK-47 Round,Knife Round,M3 Round,FN F2000 Round,AWP + SCOUT Round,deadly Round,Mini Round,Laser Round,Portal & M4A1 & AK41 Round") elseif b==4 then menu(id,"Build Options,Turrets,Dispenser,Supply,Gate Field") elseif b==5 then parse("restartround 3") elseif b==6 then menu(id,"Map change,aim_M4A1_Deagle,aim_fr33kz,awp_grey,awp_mexico,de_dust,cs_italy,de_infernopod,de_dust3,de_cbble") elseif b==7 then menu(id,"Fog of war,ON,OFF") elseif b==8 then menu(id,"Game mode,Standard,Deathmatch,Team deathmatch,Constructions,Zombies") elseif b==9 then menu(id,"Admin menu 2,Friendly fire,Hats,Freeze time,Info,Start money,Infinite ammo,Bot menu,Admin menu,Admin menu 3") end elseif t == "Admin Energie" then if type(b) == "number" and b > 0 then if b > 5 then if b == 6 then for _, id in ipairs(player(0, "tableliving")) do parse("sethealth "..id.." 50") end elseif b==7 then for _, id in ipairs(player(0, "tableliving")) do parse("sethealth "..id.." 10") end end else local c = { 10, 20, 30, 50, 100 } for _, id in ipairs(player(0, "tableliving")) do msg2(id,"©255000000Your Energy increases by " .. c[b] .. "!") parse('setmaxhealth ' .. id .. ' ' .. player(id, "health") + c[b]) end end end elseif t=="Training Rounds" then if b==1 then for _, pl in ipairs(player(0, "tableliving")) do parse("strip "..pl) parse("equip "..pl.." 32") parse("equip "..pl.." 30") parse("equip "..pl.." 3") end msg("©255000000M4A1,AK-47 Round!@C") elseif b==2 then for _, pl in ipairs(player(0, "tableliving")) do parse("strip "..pl) parse("equip "..pl.." 50") end msg("©255000000Knife Round!@C") elseif b==3 then for _, pl in ipairs(player(0, "tableliving")) do parse("strip "..pl) parse("equip "..pl.." 10") parse("equip "..pl.." 3") parse("speedmod "..pl.." 5") end msg("©255000000M3 Round!@C") elseif b==4 then for _, pl in ipairs(player(0, "tableliving")) do parse("strip "..pl) parse("equip "..pl.." 91") parse("equip "..pl.." 3") parse("speedmod "..pl.." -5") end msg("©255000000FN F2000 Round!@C") elseif b==5 then for _, pl in ipairs(player(0, "tableliving")) do parse("strip "..pl) parse("equip "..pl.." 35") parse("equip "..pl.." 34") parse("equip "..pl.." 3") end msg("©255000000AWP + SCOUT Round!@C") elseif b==6 then for _, pl in ipairs(player(0, "tableliving")) do parse("strip "..pl) parse("equip "..pl.." 46") parse("equip "..pl.." 47") parse("equip "..pl.." 90") end msg("©255000000deadly Round!@C") elseif b==7 then for _, pl in ipairs(player(0, "tableliving")) do parse("strip "..pl) parse("equip "..pl.." 38") parse("equip "..pl.." 39") parse("equip "..pl.." 6") end msg("©255000000Mini Round!@C") elseif b==8 then for _, pl in ipairs(player(0, "tableliving")) do parse("strip "..pl) parse("equip "..pl.." 45") parse("equip "..pl.." 6") end msg("©255000000Laser Round!@C") elseif b==9 then for _, pl in ipairs(player(0, "tableliving")) do parse("strip "..pl) parse("equip "..pl.." 88") parse("equip "..pl.." 32") parse("equip "..pl.." 30") parse("equip "..pl.." 3") msg("©255000000Portal & M4A1 & AK41 Round!@C") end end elseif t=="Build Options" then if b==1 then menu(id,"Turrets,1 Turret,2 Turrets,5 Turrets,10 Turrets,15 Turrets,20 Turrets,30 Turrets,50 Turrets,Unlimit Turrets") elseif b==2 then menu(id,"Dispenser,1 Dispenser,2 Dispenser,5 Dispenser,10 Dispenser,15 Dispenser,20 Dispenser,30 Dispenser,50 Dispenser,Unlimit Dispenser") elseif b==3 then menu(id,"Supply,1 Supply,2 Supply,5 Supply,10 Supply,15 Supply,20 Supply,30 Supply,50 Supply,Unlimit Supply") elseif b==4 then menu(id,"GateField,1 Gate Field,2 Gate Field,5 Gate Field,10 Gate Field,15 Gate Field,20 Gate Field,30 Gate Field,50 Gate Field,Unlimit Gate Field") end elseif t=="Turrets" then if type(b) == "number" and b > 0 then local c = { 1, 2, 5, 10, 15, 20, 30, 50, 9999 } msg("©255000000You can build " .. c[b] .. " Turrets now!") parse('mp_building_limit "turret" ' .. c[b]) end elseif t=="Dispenser" then if type(b) == "number" and b > 0 then local c = { 1, 2, 5, 10, 15, 20, 30, 50, 9999 } msg("©255000000You can build " .. c[b] .. " Dispensers now!") parse('mp_building_limit "dispenser" ' .. c[b]) end elseif t=="Supply" then if type(b) == "number" and b > 0 then local c = { 1, 2, 5, 10, 15, 20, 30, 50, 9999 } msg("©255000000You can build " .. c[b] .. " Supplys now!") parse('mp_building_limit "supply" ' .. c[b]) end elseif t=="GateField" then if type(b) == "number" and b > 0 then local c = { 1, 2, 5, 10, 15, 20, 30, 50, 9999 } msg("©255000000You can build " .. c[b] .. " Gate Fields now!") parse('mp_building_limit "gate field" ' .. c[b]) end elseif t=="Map change" then if b==1 then parse("map aim_m4a1_deagle") elseif b==2 then parse("map aim_fr33kz") elseif b==3 then parse("map awp_grey") elseif b==4 then parse("map awp_mexico") elseif b==5 then parse("map de_dust") elseif b==6 then parse("map cs_italy") elseif b==7 then parse("map de_infernopod") elseif b==8 then parse("map de_dust3") elseif b==9 then parse("map de_cbble") end elseif t=="Fog of war" then if b==1 then parse("sv_fow 1") elseif b==2 then parse("sv_fow 2") end elseif t=="Game mode" then if b==1 then parse("sv_gamemode 0") elseif b==2 then parse("sv_gamemode 1") elseif b==3 then parse("sv_gamemode 2") elseif b==4 then parse("sv_gamemode 3") elseif b==5 then parse("sv_gamemode 4") end elseif t=="Admin menu 2" then if b==1 then menu(id,"Friendly fire,ON,OFF") elseif b==2 then menu(id,"Hats,Sonic,No Hat") elseif b==3 then menu(id,"Freeze time,No sec [0],3 Sec,5 Sec") elseif b==4 then msg2(id,"©999999999Server Name: "..game("sv_name")) msg2(id,"©999999999Script made by : Pirates killer") msg2(id,"©999999999Script version : 2") elseif b==5 then menu(id,"Start money,2000$,4500$,8000$,16000$") elseif b==6 then menu(id,"Infinite ammo,ON,OFF") elseif b==7 then menu(id,"Bot menu,Add CT,Add Tero,Remove all,Kill all bots,Remove Tero,Remove CT") elseif b==8 then menu(id,"Admin Menu,Kill every Player|Everyone,Give energie ,Training Rounds Menu,Build Options,Restart Round|In 3 Seconds,Mapchange,Fog of war,Game mode,Admin menu 2") elseif b==9 then menu(id,"Admin menu 3,God mode|"..godMode[id]..",Grab mode|"..grabstate[id]..",Tag|"..tagMode[id]..",Fast reload|"..fastMode[id]..",Admin color chat|"..admin_color_name[color_admin[id]]..",Admin project|"..admin_project_name[project_admin[id]]..",,Admin menu,Admin menu 2") end elseif t=="Friendly fire" then if b==1 then parse("sv_friendlyfire 1") elseif b==2 then parse("sv_friendlyfire 2") end elseif t=="Hats" then if b==1 then freeimage(id) id1=image("gfx/hc/attribs/sonic.png",1,1,200+id) imagealpha(id1,1.0) elseif b==2 then freeimage(id) imagealpha(id1,1.0) end elseif t=="Freeze time" then if b==1 then parse("mp_freezetime 0") elseif b==2 then parse("mp_freezetime 3") elseif b==3 then parse("mp_freezetime 5") end elseif t=="Start money" then if b==1 then parse("mp_startmoney 2000") elseif b==2 then parse("mp_startmoney 4500") elseif b==3 then parse("mp_startmoney 8000") elseif b==4 then parse("mp_startmoney 16000") end elseif t=="Bot menu" then if b==1 then parse("bot_add_ct") elseif b==2 then parse("bot_add_t") elseif b==3 then parse("bot_remove_all") elseif b==4 then parse("bot_kill") elseif b==5 then parse("bot_remove_t") elseif b==6 then parse("bot_remove_ct") end elseif t=="Infinite ammo" then if b==1 then parse("mp_infammo 1") elseif b==2 then parse("mp_infammo 0") end elseif t=="Admin menu 3" then if b==1 and godMode[id]==0 then msg2(id, '©84 000210God Mode Actived!') godMode[id]=1 elseif b==1 and godMode[id]==1 then msg2(id, '©84 000210God Mode De-Actived!') godMode[id]=0 elseif b==2 and grabstate[id]==0 then msg2(id, '©84 000210Grab Mode Actived!') grabstate[id]=1 elseif b==2 and grabstate[id]==1 then msg2(id, '©84 000210Grab Mode De-Actived!') grabstate[id]=0 elseif b==3 and tagMode[id]==0 then msg2(id,""..admincolor[color_admin[id]].."Tag is on") tagMode[id]=1 elseif b==3 and tagMode[id]==1 then msg2(id,""..admincolor[color_admin[id]].."Tag is off") tagMode[id]=0 elseif b==4 and fastMode[id]==0 then msg2(id,""..admincolor[color_admin[id]].."Fast reload is on") fastMode[id]=1 elseif b==4 and fastMode[id]==1 then msg2(id,""..admincolor[color_admin[id]].."Fast reload is off") fastMode[id]=0 elseif b==5 then menu(id,"Admin color chat,White,Green,Brown,Purple,Blue,Red,Cyan,Lime,Admin menu 3") elseif b==6 then menu(id,"Admin project,Stachle,HE,RPG shot,Molotov,Gas grenade,Admin menu 3") elseif b==8 then menu(id,"Admin Menu,Kill every Player|Everyone,Give energie ,Training Rounds Menu,Build Options,Restart Round|In 3 Seconds,Mapchange,Fog of war,Game mode,Admin menu 2") elseif b==9 then menu(id,"Admin menu 2,Friendly fire,Hats,Freeze time,Info,Start money,Infinite ammo,Bot menu,Admin menu,Admin menu 3") end elseif t=="Admin color chat" then if b==1 then color_admin[id]=0 msg2(id,""..admincolor[color_admin[id]].."Your color chat is "..admin_color_name[color_admin[id]].."") elseif b==2 then color_admin[id]=1 msg2(id,""..admincolor[color_admin[id]].."Your color chat is "..admin_color_name[color_admin[id]].."") elseif b==3 then color_admin[id]=2 msg2(id,""..admincolor[color_admin[id]].."Your color chat is "..admin_color_name[color_admin[id]].."") elseif b==4 then color_admin[id]=3 msg2(id,""..admincolor[color_admin[id]].."Your color chat is "..admin_color_name[color_admin[id]].."") elseif b==5 then color_admin[id]=4 msg2(id,""..admincolor[color_admin[id]].."Your color chat is "..admin_color_name[color_admin[id]].."") elseif b==6 then color_admin[id]=5 msg2(id,""..admincolor[color_admin[id]].."Your color chat is "..admin_color_name[color_admin[id]].."") elseif b==7 then color_admin[id]=6 msg2(id,""..admincolor[color_admin[id]].."Your color chat is "..admin_color_name[color_admin[id]].."") elseif b==8 then color_admin[id]=7 msg2(id,""..admincolor[color_admin[id]].."Your color chat is "..admin_color_name[color_admin[id]].."") elseif b==9 then menu(id,"Admin menu 3,God mode|"..godMode[id]..",Grab mode|"..grabstate[id]..",Tag|"..tagMode[id]..",Fast reload|"..fastMode[id]..",Admin color chat|"..admin_color_name[color_admin[id]]..",Admin project|"..admin_project_name[project_admin[id]]..",,Admin menu,Admin menu 2") end elseif t=="Admin project" then if b==1 then project_admin[id]=0 msg2(id,"©000255111Your project is "..admin_project_name[project_admin[id]].."") elseif b==2 then project_admin[id]=1 msg2(id,"©000255111Your project is "..admin_project_name[project_admin[id]].."") elseif b==3 then project_admin[id]=2 msg2(id,"©000255111Your project is "..admin_project_name[project_admin[id]].."") elseif b==4 then project_admin[id]=3 msg2(id,"©000255111Your project is "..admin_project_name[project_admin[id]].."") elseif b==5 then project_admin[id]=4 msg2(id,"©000255111Your project is "..admin_project_name[project_admin[id]].."") elseif b==9 then menu(id,"Admin menu 3,God mode|"..godMode[id]..",Grab mode|"..grabstate[id]..",Tag|"..tagMode[id]..",Fast reload|"..fastMode[id]..",Admin color chat|"..admin_color_name[color_admin[id]]..",Admin project|"..admin_project_name[project_admin[id]]..",,Admin menu,Admin menu 2") end -----MOD----- elseif t=="Mod Menu" then if b==1 then menu(id,"Buy Menu,Gas Grenade|3.000$,Shield|3.000$,Chainsaw|6.500$,Wrench|4.500$") elseif b==2 then menu(id,"Game mode,Standard,Deathmatch,Team deathmatch,Constructions,Zombies") elseif b==3 then menu(id,"Build Options,Turrets,Dispenser,Supply,Gate Field") elseif b==4 then menu(id,"Hats,Sonic,No Hat") elseif b==5 then menu(id,"Training Rounds,M4A1 + AK-47 Round,Knife Round,M3 Round,FN F2000 Round,AWP + SCOUT Round,deadly Round,Mini Round,Laser Round,Portal & M4A1 & AK41 Round") elseif b==6 then parse("bot") end elseif t=="Buy Menu" then local a, c = { 3000, 3000, 6500, 4500 }, { 72, 41, 85, 74 } if type(b) == "number" and b > 0 and b < 5 then if player(id, "money") >= a[b] then msg2(id,"©255000000You bought a " .. itemtype(c[b], "name") .. "!@C") parse("equip " .. id .. " " .. c[b]) parse("setmoney " .. id .. " " .. player(id, "money") - a[b]) end elseif t=="Game mode" then if b==1 then parse("sv_gamemode 0") elseif b==2 then parse("sv_gamemode 1") elseif b==3 then parse("sv_gamemode 2") elseif b==4 then parse("sv_gamemode 3") elseif b==5 then parse("sv_gamemode 4") end elseif t=="Build Options" then if b==1 then menu(id,"Turrets,1 Turret,2 Turrets,5 Turrets,10 Turrets,15 Turrets,20 Turrets,30 Turrets,50 Turrets,Unlimit Turrets") elseif b==2 then menu(id,"Dispenser,1 Dispenser,2 Dispenser,5 Dispenser,10 Dispenser,15 Dispenser,20 Dispenser,30 Dispenser,50 Dispenser,Unlimit Dispenser") elseif b==3 then menu(id,"Supply,1 Supply,2 Supply,5 Supply,10 Supply,15 Supply,20 Supply,30 Supply,50 Supply,Unlimit Supply") elseif b==4 then menu(id,"GateField,1 Gate Field,2 Gate Field,5 Gate Field,10 Gate Field,15 Gate Field,20 Gate Field,30 Gate Field,50 Gate Field,Unlimit Gate Field") end elseif t=="Turrets" then if type(b) == "number" and b > 0 then local c = { 1, 2, 5, 10, 15, 20, 30, 50, 9999 } msg("©255000000You can build " .. c[b] .. " Turrets now!") parse('mp_building_limit "turret" ' .. c[b]) end elseif t=="Dispenser" then if type(b) == "number" and b > 0 then local c = { 1, 2, 5, 10, 15, 20, 30, 50, 9999 } msg("©255000000You can build " .. c[b] .. " Dispensers now!") parse('mp_building_limit "dispenser" ' .. c[b]) end elseif t=="Supply" then if type(b) == "number" and b > 0 then local c = { 1, 2, 5, 10, 15, 20, 30, 50, 9999 } msg("©255000000You can build " .. c[b] .. " Supplys now!") parse('mp_building_limit "supply" ' .. c[b]) end elseif t=="GateField" then if type(b) == "number" and b > 0 then local c = { 1, 2, 5, 10, 15, 20, 30, 50, 9999 } msg("©255000000You can build " .. c[b] .. " Gate Fields now!") parse('mp_building_limit "gate field" ' .. c[b]) end elseif t=="Hats" then if b==1 then freeimage(id) id1=image("gfx/hc/attribs/sonic.png",1,1,200+id) imagealpha(id1,1.0) elseif b==2 then freeimage(id) imagealpha(id1,1.0) end elseif t=="Training Rounds" then if b==1 then for _, pl in ipairs(player(0, "tableliving")) do parse("strip "..pl) parse("equip "..pl.." 32") parse("equip "..pl.." 30") parse("equip "..pl.." 3") end msg("©255000000M4A1,AK-47 Round!@C") elseif b==2 then for _, pl in ipairs(player(0, "tableliving")) do parse("strip "..pl) parse("equip "..pl.." 50") end msg("©255000000Knife Round!@C") elseif b==3 then for _, pl in ipairs(player(0, "tableliving")) do parse("strip "..pl) parse("equip "..pl.." 10") parse("equip "..pl.." 3") parse("speedmod "..pl.." 5") end msg("©255000000M3 Round!@C") elseif b==4 then for _, pl in ipairs(player(0, "tableliving")) do parse("strip "..pl) parse("equip "..pl.." 91") parse("equip "..pl.." 3") parse("speedmod "..pl.." -5") end msg("©255000000FN F2000 Round!@C") elseif b==5 then for _, pl in ipairs(player(0, "tableliving")) do parse("strip "..pl) parse("equip "..pl.." 35") parse("equip "..pl.." 34") parse("equip "..pl.." 3") end msg("©255000000AWP + SCOUT Round!@C") elseif b==6 then for _, pl in ipairs(player(0, "tableliving")) do parse("strip "..pl) parse("equip "..pl.." 46") parse("equip "..pl.." 47") parse("equip "..pl.." 90") end msg("©255000000deadly Round!@C") elseif b==7 then for _, pl in ipairs(player(0, "tableliving")) do parse("strip "..pl) parse("equip "..pl.." 38") parse("equip "..pl.." 39") parse("equip "..pl.." 6") end msg("©255000000Mini Round!@C") elseif b==8 then for _, pl in ipairs(player(0, "tableliving")) do parse("strip "..pl) parse("equip "..pl.." 45") parse("equip "..pl.." 6") end msg("©255000000Laser Round!@C") elseif b==9 then for _, pl in ipairs(player(0, "tableliving")) do parse("strip "..pl) parse("equip "..pl.." 88") parse("equip "..pl.." 32") parse("equip "..pl.." 30") parse("equip "..pl.." 3") end msg("©255000000Portal & M4A1 & AK41 Round!@C") end end end end --Array function function array(m, d) 	local a = {} 	for id = 1, m do 		a[id] = d 	end 	return a end --arrays mousex = array(32, 0) mousey = array(32, 0) grabstate = array(32, 0) grabbedby = array(32, 0) grabbedvictim = array(32, 0) reason = array(32, 0) --hooks addhook('menu', 'menuCheck') addhook('attack', 'sendClientData') addhook('clientdata', 'getGrab') addhook('ms100', 'followMouse') addhook('die', 'dieUnGrab') --functions function funcsCheck(id, button) 	 if grabstate[id] == 0 then 		grabstate[id] = 1 		if grabstate[id] == 1 then 		grabstate[id] = 0 	end end end function sendClientData(id) 	if grabbedvictim[id] ~= 0 then 		parse('speedmod '.. grabbedvictim[id] ..' 0') 		grabbedby[grabbedvictim[id]] = 0 		grabbedvictim[id] = 0 	elseif grabbedvictim[id] == 0 and grabstate[id] == 1 then 		reason[id] = 1 		reqcld(id, 2) 	end end function getGrab(id, mode, data1, data2) 	if grabstate[id] == 1 and mode == 2 then 		if reason[id] == 1 then 			mousex[id] = math.floor(data1/32) 			mousey[id] = math.floor(data2/32) 			for p = 1, 32 do 				if player(p, 'tilex') == mousex[id] and player(p, 'tiley') == mousey[id] then 					if grabbedvictim[id] == 0 then 						if grabbedvictim[p] == 0 then 							grabbedvictim[id] = p 							grabbedby[p] = id 						else 							msg2('©255000000You cant grab him, he already grab someone!') 						end 					end 				end 			end 		end 		if reason[id] == 2 then 			if grabbedvictim[id] ~= id then 				mousex[id] = math.floor(data1/32) 				mousey[id] = math.floor(data2/32) 				parse('speedmod '.. grabbedvictim[id] ..' -100') 				parse('setpos '.. grabbedvictim[id] ..' '.. mousex[id] * 32 + 16 ..' '.. mousey[id] * 32 + 16) 			else 				msg2(id, '©84 000210You cant grab yourself!') 				grabbedby[grabbedvictim[id]] = 0 				grabbedvictim[id] = 0 			end 		end 	end end function followMouse() 	for id = 1, 32 do 		if grabbedby[id] ~= 0 then 			reason[grabbedby[id]] = 2 			reqcld(grabbedby[id], 2) 		end 	end end function dieUnGrab(victim, killer, weapon, x, y) 	if grabbedvictim[victim] ~= 0 then 		parse('speedmod '.. grabbedvictim[victim] ..' 0') 		grabbedvictim[victim] = 0 		grabbedby[grabbedvictim[victim]] = 0 	end 	if grabbedby[victim] ~= 0 then 		parse('speedmod '.. victim ..' 0') 		grabbedvictim[grabbedby[victim]] = 0 		grabbedby[victim] = 0 	end end -------------god mode -------------------- addhook("hit","_hit") function _hit(id) if godMode[id]==1 then return 1 end end --- Fast reload --- addhook("reload","fastreload") function fastreload(id,mode) wp = player(id,"weapontype") 	if fastMode[id]==1 then 		parse("equip "..id.." "..wp) 		parse("setweapon "..id.." "..wp) 	end end print('©255255255Hooks initialsing finished') print('©255255000Function initialising finished') print('©255255000Script loaded succesfully!')