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old Half Life: Deadly Enemies [WIP]

Echo-Charlie
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It's a MultiPlayer modification where reborns Half Life SinglePlayer expierence, where 4 unique teams are fighting with each other.

Script is based on my idea, where four teams tries to complete their exclusive objectives. This modification will be for everyone - no need to replace player models, weapons to play normaly, but I have plans to make skins for half life weapons.

∗ Progress:
• Script: 45%
• Maps: 0% (also it will be possible to play in default maps)
• Sprites: 10%
• Other: 0%

> FEATURES:
∗ Four teams:
• Black Mesa Research Facility (B.M.R.F.)
• Hazardous Environment Combat Unit (H.E.C.U.)
• Black Ops
• Zombies

∗ Four teams, four different objectives!
• Scientist escort (like VIP but something more)
• B.M. Personnel elimination
• Termonuclear Device setting up
• -- More objectives

∗ Team-modes:
• Team-modes going from Black Mesa Personnel Vs. Zombies to 4 teams madness (just like in Half Life timeline)!

∗ Items from Half Life and it's expansions, such as, Welder

∗ And much more!

∗ All of your suggestions are welcome
• Don't suggest new weapons that didn't appear in HL and in it's expansions;
• Suggest only HL 1 era's suggestions; any of suggestions that relates with HL2 is not welcome.
edited 1×, last 05.01.12 08:44:39 pm

old Re: Half Life: Deadly Enemies [WIP]

Kostyan1996
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Wow!
Hope I like it!
---
So, now i'm creating a Half-Life 2D game with story, but i don't know, how to scripting.
After your release, can I use it in my game (with credits, of corse)?
---
Also, maybe you'll make a combine team?

old Re: Half Life: Deadly Enemies [WIP]

Echo-Charlie
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I know, that there's so many Half Life mods, but not all of those mods are going to be released. Also, I didn't seen any HL mods where you can take a role of those 4 teams. Furthermore, most of Half Life mods are concentrated to SinglePlayer.

old Re: Half Life: Deadly Enemies [WIP]

Night Till Death
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user Echo-Charlie has written
I know, that there's so many Half Life mods, but not all of those mods are going to be released. Also, I didn't seen any HL mods where you can take a role of those 4 teams. Furthermore, most of Half Life mods are concentrated to SinglePlayer.
Out dev. team is working on BOTH single and via multiplayer doubled with the Opposing Force & Blue shift packs

old Re: Half Life: Deadly Enemies [WIP]

Phenixtri
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Yea our mod will include both Opposing Force and Blue Shift expansions as well.

We also have the following factions as well.

T team = USMC HECU
CT team = Black Mesa Personnel
Black Ops = Neutral NPC faction.
Xen Aliens/animals = Lua based NPCs
Zombies = regular NPCs as well as lua based
Race X = Lua based NPCs

Instead of making your own mod why not join our HL 2D Dev team and help us complete our community based mod?

We badly need lua scripters to help program the NPCs and custom single player and death match games modes

A dedicated mapper will also be needed as I have some new WIP top down tiles for anomalous materials and office complex. Im too busy with converting my GFX pack to my latest and bug free version of my 3D players.

old Re: Half Life: Deadly Enemies [WIP]

Echo-Charlie
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user deletemepl0x has written
Black ops should be replaced with apeture sciene...

No, it shouldn't.

@Trauma Taser - I'll do my best to keep this mod alive.

@Night Till Death - it's good to hear that at least one HL mod is going forward when others die.

EDIT:
@Phenixtri -
well, my mod is based for multiplayer, so all of those teams are playable.
B.M.F.C. - CT
H.E.C.U. - CT
Black ops - CT
Zombies - T
All factions are scripted to be hostile with each other and to spawn in different places.
All players can buy items that are exclusive for each faction (except for zombies).

I started this little (compared ro yours) project to improve my lua scripting, I am not able to script NPC's (at least without example) so I can't join your scripting team. But I could help with mapping.
edited 1×, last 31.12.11 10:32:14 pm

old Re: Half Life: Deadly Enemies [WIP]

Yamaxanadu
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Terrible idea

The Black Mesa Research Facility has a Security force armed only with light weapons and kevlar armour made to protect against 9mm ammunition, which means that the HECU would totally annihilate them, on the topic of their high-tech weaponry : they are rare, experimental weapons, which, in a real fight, would only be distributed to the high-ranking ones, while the HECU have Fuck-trillions of MP5's and shotguns given to every man they could possibly send, Scavenging would be a varible choice, but with low Training comes low ability

Black Ops are the most highly trained professionals send in Black mesa, no chance that the BMRF or the HECU would even beat them 5-1

Zombies are just a bunch of cheap assholes, Shoot them dead and go on

Also hard to comprehend is how the fuck do you even make four teams, The game is designed for Two teams, goddamnit, not ten million teams or even three

old Re: Half Life: Deadly Enemies [WIP]

Echo-Charlie
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@Yamaxanadu - you're right in some points.

Every team has it's own abilities, such as Black Mesa personnel can open doors easily when H.E.C.U. needs to slowly weld a door (and not every H.E.C.U. member has a welder) to proceed or kidnap personnel to make them serve for their needs.

Also, as you mentioned, B.M. personnel or H.E.C.U. can kill only 1 Black Ops commando when they're 5 in group. Black Ops is the smallest human faction in HL1 and in it's expansions, so it will be a limit for teams (probably using percents).

Zombies are weak. That's right. Even in hordes? Even with security, H.E.C.U., B.Ops zombies in their group? Even with gonomes? Yeah, there will be 6 classes of zombies with their own appearance.
Headcrab (not an actual zombie, but he can become one) - medium speed, can zombificate a human.
Scientist, security, H.E.C.U., Black Ops zombies - slow, but deadly in melee range. Various speed, health, can regain their health by eating dead corpses.
Gonome - fast ant crueless killing machine. It uses it's flesh for ranged attack.

And about teams. It's very easy to make more than two teams, but I'm too lazy to explain how do teams work.

old Re: Half Life: Deadly Enemies [WIP]

Jela331
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@user Echo-Charlie:
For black mesa map.
I've added some details in the tunnel which black ops will come.
Map is gunna be great after it's done.

Edit:

Black Mesa map is done.
I'll just have to add more paths and obstacles in the halls.
And decals too.

Here are some screenshots of the map:

Black Ops spawn:



Black Ops' tunnel(they'll come trough it):



H.E.C.U. spawn:


(Those are fake shadows on the helicopter landing zone)

Destroyed Hall 1:



(Fake shadows too)

Destroyed Hall 2:



(Fake shadows too)

Zombies Spawn:
(red light flashes every 2 seconds)



Black Mesa's security spawn(shooting range):



Train Station(that's where Freeman arrived, on right you can see the train)



Those are almost all screenshots of Black Mesa map.
Notice: these screenshots were taken when map was alpha
edited 4×, last 19.01.12 08:04:28 pm
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