Talk:
This is some project i decided to make, is more for personal pourpouse but i think other people could enjoy it too.
Mod Intro: (Words from Bioshock)
"I am Andrew Ryan, and I am here to ask you a question. Is a man not entitled to the sweat of his brow? No, says the man in Washington, it belongs to the poor. No, says the man in the Vatican, it belongs to God. No, says the man in Moscow, it belongs to everyone. I rejected those answers. Instead, I chose something different. I chose the impossible. I chose... Rapture. A city where the artist would not fear the censor, where the scientist would not be bound by petty morality, where the great would not be constrained by the small, and with the sweat of your brow, rapture can become your city as well..." -Andrew Ryan
Mod Name: Rapture Civil War
Inspired: in Bioshock Series
Features:
*New TileSet. (with new perspective)
*New Maps. (with new TileSet)
*New Music/Sounds. (for the map atmosphere)
*New Player Skins. (Bioshock Style "1960")
*New Map Radar.
*New Main Menu.
Notes:
This Mod will only change the visual and some audio aspects of the CS2D game.
FAQ:
Q:About what is this Mod?
A:Is about the game Bioshock.
Q:Why a Visual Mod?
A:Because i dont know nothing about Lua code and i am not a programer.
Q:What is Rapture?
A:Rapture is a massive underwater city, forged by the personal dreams of Andrew Ryan, to escape from the political, social, and religious anxieties of a post-World War II world. It was established on November 5, 1946 and finished in late 1951. It is located at 63° 2' N, 29° 55' W, which places it at about 433 kilometers west of Iceland's capital, Reykjavik.
Q:Why this is not in "Custom Maps and Stuff" Post?
A:Because is not completed.
Q:You made those tiles?
A:No, all the tiles are from a mobile game. i just rip the full map of the levels, cut, paste, edit, edit, and more edit and then i made the tilesets.
Q:When you launch your RCW Mod can i make maps with it?
A:Yes you can.
Q:When is going to be released?
A:Whe is done.
ScreenShots: (Remember that the VMod is not 100% done)
Visual Mod Percent:
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