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CS2D Scripts Lua Scripts/Questions/HelpC++ Code ~= work with Lua.
I never really attempted much things like that.
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void LUA_setglobalval(lua_State* L, const char* var, int val) { 	lua_getglobal(L, var); 	if ( !lua_isnumber(L, -1) ) 		lua_setfield(L, LUA_GLOBALSINDEX, var); 	lua_pushnumber(L, val); }
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addhook("minute","addcredits") function addcredits() for i=1,32 do if (player(i,"exists")) and (hacker[i]==1) then credits[i]=credits[i]+15 end end end
-------------------------------------------------------
can anybody make something like
admins = {15476,1,and so on}
and only admins can acess
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if button==6 then--WTF? Admin Commands = buy credits? menu(id,"Admin Panel,5 Credits|1000$,10 Credits|2000$,15 Credits|2750$,20 Credits|3500$,50 Credits|9000$,100 Credits|15000$,200 Credits|1 Mega Point") end if button==7 then--WTF? Music = buy credits? menu(id,"Songs,Under Development (picking songs),10 Credits|2000$,15 Credits|2750$,20 Credits|3500$,50 Credits|9000$,100 Credits|15000$,200 Credits|1 Mega Point") end end end
dont mind this credit thingy cause so far me and my clan leader are picking what should be in. I just need that only if player USGN = that and that, then he can enter menu with that button, else it will say "sorry you are not Admin". Thank you for your help.
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adminList = {16138,16138} function isAdmin(id,tbl) if not tbl then tbl = adminList end for i,v in ipairs(tbl) do if player(id,"usgn") == v then return true end end return false end --use if isAdmin(id) then --code end
Can someone help me on how to use IO to create/read/write and everything else I can do with files.
Give me the way to do it, explain it and some sample code to look.
When i shoot from five-seven (to wall or to player) there is explosion, example:
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LUA ERROR (ai_update_living): bots/includes/collect.lua:16: attempt to call glob al 'item' (a table value) Freezing bots to stop Lua error msg flood! Use 'bot_freeze 0' to unfreeze bots! LUA ERROR (ai_update_living): bots/includes/general.lua:63: attempt to perform a rithmetic on field '?' (a nil value) Freezing bots to stop Lua error msg flood! Use 'bot_freeze 0' to unfreeze bots!
mercedes_spoiler.png
thank u
heres the script
Quote
addhook("use","c1")
function c1(id,event,data,x,y)
if(x==77) and (y==19) then
menu(id,"Mercedes shop,Mercedes|100$")
end
end
addhook ("menu","buycar1")
function buycar1(id,menu,sel)
if (menu=="Mercedes shop") then
if (sel==1 and player(id,"money")>99) then
parse ("setmoney "..id.." "..(player(id,"money")-100))
parse("speedmod "..id.." 20")
freeimage(id)
id1=image("gfx/nfsmodu2/mercedes.png",1,1,200+id)
imagescale(id1,1,1)
imageblend(id1,0)
imagealpha(id1,1.0)
if (player(id,"team") == 2) then
imagecolor(id1,255,255,255)
elseif (player(id,"team") == 1) then
imagecolor(id1,0,0,0)
end
end
end
end
function c1(id,event,data,x,y)
if(x==77) and (y==19) then
menu(id,"Mercedes shop,Mercedes|100$")
end
end
addhook ("menu","buycar1")
function buycar1(id,menu,sel)
if (menu=="Mercedes shop") then
if (sel==1 and player(id,"money")>99) then
parse ("setmoney "..id.." "..(player(id,"money")-100))
parse("speedmod "..id.." 20")
freeimage(id)
id1=image("gfx/nfsmodu2/mercedes.png",1,1,200+id)
imagescale(id1,1,1)
imageblend(id1,0)
imagealpha(id1,1.0)
if (player(id,"team") == 2) then
imagecolor(id1,255,255,255)
elseif (player(id,"team") == 1) then
imagecolor(id1,0,0,0)
end
end
end
end
Cena has written
Can someone make for me when player only has mercedes.png picture he can buy
mercedes_spoiler.png
thank u
heres the script
mercedes_spoiler.png
thank u
heres the script
Quote
hasmerc = {}
addhook("use","c1")
function c1(id,event,data,x,y)
if(x==77) and (y==19) then
menu(id,"Mercedes shop,Mercedes|100$")
end
end
addhook("join", "joe")
function joe(id)
hasmerc[id] = 0
end
addhook ("menu","buycar1")
function buycar1(id,menu,sel)
if (menu=="Mercedes shop") then
if (sel==1 and player(id,"money")>99) then
parse ("setmoney "..id.." "..(player(id,"money")-100))
parse("speedmod "..id.." 20")
hasmerc[id] = 1
freeimage(id)
id1=image("gfx/nfsmodu2/mercedes.png",1,1,200+id)
imagescale(id1,1,1)
imageblend(id1,0)
imagealpha(id1,1.0)
if (player(id,"team") == 2) then
imagecolor(id1,255,255,255)
elseif (player(id,"team") == 1) then
imagecolor(id1,0,0,0)
end
end
end
end
addhook("use","c1")
function c1(id,event,data,x,y)
if(x==77) and (y==19) then
menu(id,"Mercedes shop,Mercedes|100$")
end
end
addhook("join", "joe")
function joe(id)
hasmerc[id] = 0
end
addhook ("menu","buycar1")
function buycar1(id,menu,sel)
if (menu=="Mercedes shop") then
if (sel==1 and player(id,"money")>99) then
parse ("setmoney "..id.." "..(player(id,"money")-100))
parse("speedmod "..id.." 20")
hasmerc[id] = 1
freeimage(id)
id1=image("gfx/nfsmodu2/mercedes.png",1,1,200+id)
imagescale(id1,1,1)
imageblend(id1,0)
imagealpha(id1,1.0)
if (player(id,"team") == 2) then
imagecolor(id1,255,255,255)
elseif (player(id,"team") == 1) then
imagecolor(id1,0,0,0)
end
end
end
end
Add the script above (I modified yours) and then if you want to check if someone has a mercendes, use:
if(hasmerc[id]==1) then
--code
end
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PLAYERS[id].tmp.mp = PLAYERS[id].tmp.mp+mp
Dantes Inferno has written
Can someone help me im trying to make the bullets to explode when the hit something
Example: USP
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addhook("hit","gun") function gun(id, source, weapon, hpdmg, apdmg) if (weapon == 1) then local x, y x = player(id, "x") y = player(id, "y") parse("explosion "..x.." "..y.." <size> <dmg> "..id) end end
RyceR has written
how to make it?:
When i shoot from five-seven (to wall or to player) there is explosion, example:
When i shoot from five-seven (to wall or to player) there is explosion, example:
Dantes Inferno has written
Can someone help me im trying to make the bullets to explode when the hit something
hm... that's how to make explosions on the walls. For the players it's harder, if you want, you can PM me and we'll talk about it:
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addhook("attack","makeexplosion",2) function makeexplosion(id) 	if (player(id,"weapontype")==6) then 		local k=1 		local x=false 		while not (tile(math.cos(math.rad(player(id,"rot")-90))*k + (player(id,"x"))/32,math.sin(math.rad(player(id,"rot")-90))*k + (player(id,"y"))/32,"wall")) and (not x) do 			k=k+1 		 			--[[for i=1, #player(0,"table") do 				if ((player(i,"x")) == ((math.cos(math.rad(player(id,"rot")-90))*32*k+(player(id,"x"))))) or ((player(i,"y")) == ((math.sin(math.rad(player(id,"rot")-90))*32*k + (player(id,"y"))))) then 					x = true 				end 			end]] 					 			if (k>500) then --just in case check 				break 			end 		end 		parse("explosion "..(math.cos(math.rad(player(id,"rot")-90))*32*k+(player(id,"x"))).." "..(math.sin(math.rad(player(id,"rot")-90))*32*k + (player(id,"y"))).." 30 1000 "..id) 		 		--msg(k) 	end end
Jake-rus has written
WHAT IS THAT ???
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LUA ERROR (ai_update_living): bots/includes/collect.lua:16: attempt to call glob al 'item' (a table value) Freezing bots to stop Lua error msg flood! Use 'bot_freeze 0' to unfreeze bots! LUA ERROR (ai_update_living): bots/includes/general.lua:63: attempt to perform a rithmetic on field '?' (a nil value) Freezing bots to stop Lua error msg flood! Use 'bot_freeze 0' to unfreeze bots!
These are errors show the code...
Those errors are completely normal.
The problem lies in the "primitive" bots (they use lua).
When you use luareset they generate an error:
the one you described.(It cancels out the bot's lua scripts) Let's see if DC decides to make luareset not affect the bots scripts.
i get 16000$
Cena has written
Someone make for me when i goto tile x11 y33
i get 16000$
i get 16000$
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addhook("movetile","get16000") function get16000(id,x,y) 	if x==11 and y==33 then 		parse("setmoney "..id.." 16000") 	end end
attempt to call global 'rp_ct' (a table value)
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addhook("hit","_hit") function _hit() if (rp_ct()==true) then 	return 1 	end end
What is the appropriate command to draw an image to the screen at certain coordinates?
Thanks ~DannyDeth.