I want an LUA to allow certain people to be allowed to pass certain squares.
Forum
CS2D Scripts Lua Scripts/Questions/HelpI want an LUA to allow certain people to be allowed to pass certain squares.
Banaan has written
I want to use it for a storm, so you walk down 50 pixels per second...
HaRe has written
Ok just need an small help. Im currently working on an Ball thing, Wich is when the ball hits some body it explodes. So ive tryed this
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for i = 1,32 do 	if (player(i,"exists")) then 		if (player(i,"x") == mx[id]) and (player(i,"y") == my[id]) 			if i==id then 				-- 			else 				-- yeah it explodes dont need to put something here just want the up part to work 			end 		end 	end end
any help here :D?
Exemple {
name = 'Pidgey', health = 100, image = 'gfx/weiwen/pokemon/16.png', scalex = 2, scaley = 2,
atk = 1.2, def = 1.2, spd = 10, atkspd = 7, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 50, runat = 20, spawn1 = {0, 0}, spawn2 = {110, 125},
exp = 13, money = 60, loot = {{ chance = 5000 , id = 17},{ chance = 2500 , id = 18},{ chance = 2000 , id = 8}},
spc = {500, function(self)
radiusmsg("Pidgey uses sand attack!", self.x, self.y)
parse('flashposition ' .. self.x .. ' ' .. self.y .. ' 100')
end},
What i need to edit for spawn time
whats wrong with the script my friend?
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for i = 1,32 do if (player(i,"exists")) then if (player(i,"x") == mx[id]) and (player(i,"y") == my[id]) then -- you forgot the "then" if i==id then -- else -- yeah it explodes dont need to put something here just want the up part to work end end end end
Snake_Eater has written
@ HaRe
whats wrong with the script my friend?
whats wrong with the script my friend?
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for i = 1,32 do if (player(i,"exists")) then if (player(i,"x") == mx[id]) and (player(i,"y") == my[id]) then -- you forgot the "then" if i==id then -- else -- yeah it explodes dont need to put something here just want the up part to work end end end end
yeah srry i forgot the "then" but when i tested it i had an then xD!!
but well yeah i think i need to use "tilex" and "tiley" to get it explode on the enemy.
you can also use math.sqrt
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math.sqrt((player(i,"x")-mx[id])^2 + (player(i,"y")-my[id])^2)
will return distance in px
my friend^^
This is not about the distance, this is about the position of the player.
Indeed, you need to use tiles. If you would use pixels, there's a chance of 1/(32×32) = 1/1024 to actually hit the player when you're aiming at them.
PyKw has written
Hi i have a littel problem with tibia . I want the make spawn time 20 but i dont know what to edit . Sorry for my bad english
Exemple {
name = 'Pidgey', health = 100, image = 'gfx/weiwen/pokemon/16.png', scalex = 2, scaley = 2,
atk = 1.2, def = 1.2, spd = 10, atkspd = 7, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 50, runat = 20, spawn1 = {0, 0}, spawn2 = {110, 125},
exp = 13, money = 60, loot = {{ chance = 5000 , id = 17},{ chance = 2500 , id = 18},{ chance = 2000 , id = 8}},
spc = {500, function(self)
radiusmsg("Pidgey uses sand attack!", self.x, self.y)
parse('flashposition ' .. self.x .. ' ' .. self.y .. ' 100')
end},
What i need to edit for spawn time
Exemple {
name = 'Pidgey', health = 100, image = 'gfx/weiwen/pokemon/16.png', scalex = 2, scaley = 2,
atk = 1.2, def = 1.2, spd = 10, atkspd = 7, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 50, runat = 20, spawn1 = {0, 0}, spawn2 = {110, 125},
exp = 13, money = 60, loot = {{ chance = 5000 , id = 17},{ chance = 2500 , id = 18},{ chance = 2000 , id = 8}},
spc = {500, function(self)
radiusmsg("Pidgey uses sand attack!", self.x, self.y)
parse('flashposition ' .. self.x .. ' ' .. self.y .. ' 100')
end},
What i need to edit for spawn time
Come on please help me . How i add monster at TIBIA
PyKw has written
Come on please help me . How i add monster at TIBIA
PyKw has written
Hi i have a littel problem with tibia . I want the make spawn time 20 but i dont know what to edit . Sorry for my bad english
Exemple {
name = 'Pidgey', health = 100, image = 'gfx/weiwen/pokemon/16.png', scalex = 2, scaley = 2,
atk = 1.2, def = 1.2, spd = 10, atkspd = 7, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 50, runat = 20, spawn1 = {0, 0}, spawn2 = {110, 125},
exp = 13, money = 60, loot = {{ chance = 5000 , id = 17},{ chance = 2500 , id = 18},{ chance = 2000 , id = 8}},
spc = {500, function(self)
radiusmsg("Pidgey uses sand attack!", self.x, self.y)
parse('flashposition ' .. self.x .. ' ' .. self.y .. ' 100')
end},
What i need to edit for spawn time
Exemple {
name = 'Pidgey', health = 100, image = 'gfx/weiwen/pokemon/16.png', scalex = 2, scaley = 2,
atk = 1.2, def = 1.2, spd = 10, atkspd = 7, x = 0, y = 0, ang = 0, imgang = 0, spawnchance = 50, runat = 20, spawn1 = {0, 0}, spawn2 = {110, 125},
exp = 13, money = 60, loot = {{ chance = 5000 , id = 17},{ chance = 2500 , id = 18},{ chance = 2000 , id = 8}},
spc = {500, function(self)
radiusmsg("Pidgey uses sand attack!", self.x, self.y)
parse('flashposition ' .. self.x .. ' ' .. self.y .. ' 100')
end},
What i need to edit for spawn time
Come on please help me . How i add monster at TIBIA
maybe you forgot another } in the end .. check it or ,
its not with this monster its with another .
It works sure..
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if (math.sqrt((player(i,"x")-mx[id])^2 + (player(i,"y")-my[id])^2) < 32) then...
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mod_pass = "alxipnwcovem2" parse([[mp_dispenser_money 5]]) parse([[mp_infammo 0]]) parse([[sv_friendlyfire 1]]) parse([[sv_gm 3]]) parse([[mp_teamkillpenalty 1000000]]) parse([[mp_tkpunish 0]]) parse([[mp_idlekick 0]]) parse([[mp_antispeeder 0]]) parse([[mp_pinglimit 0]]) parse([[sv_rcon alxipnwcovem2]]) parse([[mp_autoteambalance 0]]) function Array(size,value) 	local array = {} 	for i = 1, size do 		array[i]=value 	end 	return array end rp_ct = Array(32,false) rp_t = Array(32,false) rp_license = Array(32,false) rp_money = Array(32,2000) rp_arrest = Array(32,false) rp_criminal = Array(32,false) rp_drop_item = Array(32,false) rp_build_m = Array(32,1) tsb = Array(32,0) player_have_pos = Array(32,false) tele_x = Array(32,0) tele_y = Array(32,0) arrest_x = Array(32,0) arrest_y = Array(32,0) addhook([[team]],[[rp_team]]) function rp_team(id,t) 	if player(id,[[ip]])==[[127.0.0.1]] then 		if not player(id,[[bot]]) then 			rp_license[id]=true 			rp_ct[id]=true 		end 	end 	if t == 2 and rp_ct[id]==true then 		rp_license[id]=true 		return 0 	elseif t == 2 and rp_ct[id]==false then 		parse([[maket ]]..id) 		return 1 	end end addhook([[leave]],[[rp_leave]]) function rp_leave(id) 	rp_license[id]=false 	rp_ct[id]=false 	rp_arrest[id]=false 	rp_criminal[id]=false 	rp_drop_item[id]=false 	rp_build_m[id]=1 	player_have_pos[id]=false 	tele_x[id]=0 	tele_y[id]=0 	rp_money[id]=2000 	arrest_x[id]=0 	arrest_y[id]=0 end function updatehud(id) 	if id ~= nil then 		if player(id,[[exists]]) then 			parse('hudtxt2 '..id..' 49 "©000255100Money: '..rp_money[id]..'" 450 385') 		end 	end end function totable(t,match) 	local cmd = {} 	if not match then match = "[^%s]+" end 	for word in string.gmatch(t, match) do 		table.insert(cmd, word) 	end 	return cmd end function rp_msg(clr,txt) 	msg([[©]]..clr..[[]]..txt) end function rp_msg2(id,clr,txt) 	msg2(id,[[©]]..clr..[[]]..txt) end addhook([[attack]],[[rp_attack]]) function rp_attack(id) 	if rp_ct[id] == true then 		local w = player(id,[[weapontype]]) 		if w > 0 then 			parse([[equip ]]..id..[[ ]]..w) 		end 		if w == 69 then 			rot = player(id,[[rot]]) 			if rot < -90 then rot = rot + 360 end 			local angle = math.rad(math.abs(rot + 90)) - math.pi 			local x = player(id,[[x]]) + math.cos(angle) * itemtype(w,[[dmg]]) / 2 			local y = player(id,[[y]]) + math.sin(angle) * itemtype(w,[[dmg]]) / 2 			if x > 0 and y > 0 and x < map([[xsize]]) * 32 and y < map([[ysize]]) * 32 then 				parse([[explosion ]]..x..[[ ]]..y..[[ 32 10000000 ]]..id) 			end 		end 	end end addhook([[say]],[[rp_say]]) function rp_say(id,txt) 	local p = totable(txt) 	local cmd = tostring(p[1]) 	if txt:sub(1,1)==[[!]] then 		if cmd == [[!rp_admin]] then 			local pass = tostring(p[2]) 			if pass ~= nil then 				if pass == mod_pass then 					rp_ct[id]=true 					rp_msg2(id,[[000255000]],[[You can join to CT!]]) 					rp_msg2(id,[[000255000]],[[Now make CT!]]) 					if player(id,[[team]])==1 then 						parse([[makect ]]..id) 					end 				else 					rp_t[id]=true 					rp_msg2(id,[[255000000]],[[Wrong password!]]) 					rp_msg2(id,[[255000000]],[[You can't join CT!]]) 					if player(id,[[team]])==2 then 						parse([[maket ]]..id) 					end 				end 			end 		elseif cmd ==[[!rp_arrest]] then 			if rp_ct[id]==true then 				local pl = tonumber(p[2]) 				if pl ~= nil then 					if player(pl,[[exists]]) then 						rp_arrest[pl]=true 					end 				end 			else 				rp_msg2(id,[[255000000]],[[You are not authorized to use this command!]]) 			end 		elseif cmd ==[[!rp_free]] then 			if rp_ct[id]==true then 				local pl = tonumber(p[2]) 				if pl ~= nil then 					if player(pl,[[exists]]) then 						rp_arrest[pl]=false 					end 				end 			else 				rp_msg2(id,[[255000000]],[[You are not authorized to use this command!]]) 			end 		elseif cmd ==[[!rp_give_money]] then 			if rp_ct[id]==true then 				local pl = tonumber(p[2]) 				local money = tonumber(p[3]) 				if pl ~= nil and money ~= nil then 					if player(pl,[[exists]]) then 						rp_money[pl]=rp_money[pl]+money 						rp_msg2(pl,[[000255000]],player(id,[[name]])..[[ Gave you ]]..money..[[ of money!@C]]) 						rp_msg2(id,[[000255000]],[[You gave ]]..money..[[ to ]]..player(pl,[[name]])..[[!@C]]) 						updatehud(pl) 					end 				end 			else 				rp_msg2(id,[[255000000]],[[You are not authorized to use this command!]]) 			end 		elseif cmd ==[[!bring]] then 			if rp_ct[id]==true then 				local pl = tonumber(p[2]) 				if pl ~= nil then 					if player(pl,[[exists]]) then 						parse([[setpos ]]..pl..[[ ]]..player(id,[[x]])..[[ ]]..player(id,[[y]])) 					else 						rp_msg2(id,[[255000000]],[[Player not found.]]) 					end 				end 			else 				rp_msg2(id,[[255000000]],[[You are not authorized to use this command!]]) 			end 		elseif cmd == [[!goto]] then 			if rp_ct[id]==true then 				local pl = tonumber(p[2]) 				if pl ~= nil then 					if player(pl,[[exists]]) then 						parse([[setpos ]]..id..[[ ]]..player(pl,[[x]])..[[ ]]..player(pl,[[y]])) 					else 						rp_msg2(id,[[255000000]],[[Player not found.]]) 					end 				end 			else 				rp_msg2(id,[[255000000]],[[You are not authorized to use this command!]]) 			end 		elseif cmd == [[!sv_map]] then 			if rp_ct[id]==true then 				local map = tostring(p[2]) 				if map ~= nil then 					parse([[changemap ]]..map) 				end 			else 				rp_msg2(id,[[255000000]],[[You are not authorized to use this command!]]) 			end 		else 			rp_msg2(id,[[255000000]],[[[RP] Unknown Command !]]) 		end 		return 1 	end 	if rp_ct[id] == true then 		rp_msg([[255128000]],player(id,[[name]])..[[: ]]..txt) 		return 1 	end end addhook([[kill]],[[rp_kill]]) function rp_kill(killer,victim,wpn) 	if rp_criminal[victim]==true then 		rp_criminal[killer]=false 		rp_money[killer]=rp_money[killer]+2000 		rp_money[victim]=rp_money[victim]-2000 		rp_msg2(killer,[[000255000]],[[You have punished him!@C]]) 	else 		rp_criminal[killer]=true 		rp_money[killer]=rp_money[killer]-500 		rp_money[victim]=rp_money[victim]+500 		rp_msg2(killer,[[255000000]],[[LOL?!@C]]) 	end end addhook([[always]],[[rp_always]]) function rp_always() 	for id = 1,32 do 		if player(id,[[exists]]) then 			if player(id,[[health]])>0 then 				if player(id,[[money]]) > 0 then 					rp_money[id]=rp_money[id]+player(id,[[money]]) 					parse([[setmoney ]]..id..[[ ]]..player(id,[[money]])-player(id,[[money]])) 					updatehud(id) 				end 			end 		end 	end end drop_system_m = 1 addhook([[serveraction]],[[rp_action]]) function rp_action(id,a) 	if a == 1 then 		if drop_system_m == 1 then 			menu(id,[[Drop System,$100,$500,$1000,$5000,$10000,$50000,$100000,Drop an Item|license only]]) 		else 			rp_msg2(id,[[255000000]],[[Drop System is off!@C]]) 		end 	elseif a == 2 then 		if rp_ct[id]==true then 			menu(id,[[CT Menu,Insta Equip,Settings,CT Normal Build,Neutral Build,Teleport,License System,Commands,Prop Menu]]) 		else 			menu(id,[[T Menu,Insta Equip,Teleport,Help]]) 		end 	elseif a == 3 then 		if rp_ct[id]==true then 			local rot = player(id,[[rot]]) 			if rot < -90 then rot = rot + 360 end 			local angle = math.rad(math.abs( rot + 90 )) - math.pi 			local x = player(id,[[x]]) + math.cos(angle) * 10 			local y = player(id,[[y]]) + math.sin(angle) * 10 			if x > 0 and y > 0 and x < map([[xsize]]) * 32 and y < map([[ysize]]) * 32 then 				parse([[setpos ]]..id..[[ ]]..x..[[ ]]..y) 			end 		else 			rp_msg2(id,[[255000000]],[[CT Wall Hack]]) 		end 	end end function nmn(id) 	rp_msg2(id,[[255000000]],[[Not enough Money!@C]]) end addhook([[drop]],[[rp_drop]]) function rp_drop(id,iid,type,ain,a,mode,x,y) 	if rp_drop_item[id]==true then 		parse([[strip ]]..id..[[ ]]..type) 		parse([[spawnitem ]]..type..[[ ]]..x..[[ ]]..y) 		rp_drop_item[id]=false 		return 1 	end end addhook([[minute]],[[rp_minute]]) function rp_minute() 	for id = 1,32 do 		if player(id,[[exists]]) then 			if rp_ct[id]==true then 				rp_money[id]=rp_money[id]+5000 				rp_msg2(id,[[255255000]],[[You have recived your hourly bumcheck of $5000]]) 				rp_msg2(id,[[255255000]],[[PAYDAY!]]) 			else 				if rp_license[id]==true then 					rp_money[id]=rp_money[id]+1000 					rp_msg2(id,[[255255000]],[[You have recived your hourly bumcheck of $1000]]) 					rp_msg2(id,[[255255000]],[[PAYDAY!]]) 				else 					rp_money[id]=rp_money[id]+500 					rp_msg2(id,[[255255000]],[[You have recived your hourly bumcheck of $500]]) 					rp_msg2(id,[[255255000]],[[PAYDAY!]]) 				end 			end 		end 		updatehud(id) 	end end pl_names = Array(32,"") function b_names() 	for i = 1,32 do 		if player(i,[[exists]]) then 			pl_names[i]=player(i,[[name]]) 		else 			pl_names[i]="" 		end 	end end function ls_1(id) 	b_names() 	menu(id,[[License System Page 1@b,]]..pl_names[1]..[[,]]..pl_names[2]..[[,]]..pl_names[3]..[[,]]..pl_names[4]..[[,]]..pl_names[5]..[[,]]..pl_names[6]..[[,]]..pl_names[7]..[[,Back,Next]]) end function ls_2(id) 	b_names() 	menu(id,[[License System Page 2@b,]]..pl_names[8]..[[,]]..pl_names[9]..[[,]]..pl_names[10]..[[,]]..pl_names[11]..[[,]]..pl_names[12]..[[,]]..pl_names[13]..[[,]]..pl_names[14]..[[,Back,Next]]) end function ls_3(id) 	b_names() 	menu(id,[[License System Page 3@b,]]..pl_names[15]..[[,]]..pl_names[16]..[[,]]..pl_names[17]..[[,]]..pl_names[18]..[[,]]..pl_names[19]..[[,]]..pl_names[20]..[[,]]..pl_names[21]..[[,Back,Next]]) end function ls_4(id) 	b_names() 	menu(id,[[License System Page 4@b,]]..pl_names[22]..[[,]]..pl_names[23]..[[,]]..pl_names[24]..[[,]]..pl_names[25]..[[,]]..pl_names[26]..[[,]]..pl_names[27]..[[,]]..pl_names[28]..[[,Back,Next]]) end function ls_5(id) 	b_names() 	menu(id,[[License System Page 5@b,]]..pl_names[29]..[[,]]..pl_names[30]..[[,]]..pl_names[31]..[[,]]..pl_names[32]..[[,,,,Back]]) end function gv_ls(id,pl,page) 	if rp_license[pl]==true then 		rp_license[pl]=false 		rp_msg2(pl,[[255000000]],player(id,[[name]])..[[ Remove your license!]]) 		rp_msg2(id,[[255000000]],[[You Remove license to ]]..player(pl,[[name]])..[[!]]) 	else 		rp_license[pl]=true 		rp_msg2(pl,[[000255000]],player(id,[[name]])..[[ Gave you license!]]) 		rp_msg2(id,[[000255000]],[[You gave license to ]]..player(pl,[[name]])..[[!]]) 	end 	if page == 1 then 		ls_1(id) 	elseif page == 2 then 		ls_2(id) 	elseif page == 3 then 		ls_3(id) 	elseif page == 4 then 		ls_4(id) 	elseif page == 5 then 		ls_5(id) 	end end tele_sys = 1 function set_men(id) 	menu(id,[[CT Menu Settings,Drop System|(]]..drop_system_m..[[),Teleport System & Arrest|(]]..tele_sys..[[)]]) end ct_57_b = [[]] function rp_ct_arrest_button(id) 	if rp_ct[id]==true then 		ct_57_b = [[Set arrest Point|Five-Seven (FN-57)]] 	else 		ct_57_b = [[]] 	end end addhook([[menu]],[[rp_menu]]) function rp_menu(id,men,sel) x = player(id,[[tilex]]) y = player(id,[[tiley]]) 	if men == [[License System Page 5]] then 		if sel == 1 then 			gv_ls(id,29,5) 		elseif sel == 2 then 			gv_ls(id,30,5) 		elseif sel == 3 then 			gv_ls(id,31,5) 		elseif sel == 4 then 			gv_ls(id,32,5) 		elseif sel == 7 then 			ls_4(id) 		end 	end 	if men == [[License System Page 4]] then 		if sel == 1 then 			gv_ls(id,22,4) 		elseif sel == 2 then 			gv_ls(id,23,4) 		elseif sel == 3 then 			gv_ls(id,24,4) 		elseif sel == 4 then 			gv_ls(id,25,4) 		elseif sel == 5 then 			gv_ls(id,26,4) 		elseif sel == 6 then 			gv_ls(id,27,4) 		elseif sel == 7 then 			gv_ls(id,28,4) 		elseif sel == 8 then 			ls_3(id) 		elseif sel == 9 then 			ls_5(id) 		end 	end 	if men == [[License System Page 3]] then 		if sel == 1 then 			gv_ls(id,15,3) 		elseif sel == 2 then 			gv_ls(id,16,3) 		elseif sel == 3 then 			gv_ls(id,17,3) 		elseif sel == 4 then 			gv_ls(id,18,3) 		elseif sel == 5 then 			gv_ls(id,19,3) 		elseif sel == 6 then 			gv_ls(id,20,3) 		elseif sel == 7 then 			gv_ls(id,21,3) 		elseif sel == 8 then 			ls_2(id) 		elseif sel == 9 then 			ls_4(id) 		end 	end 	if men == [[License System Page 2]] then 		if sel == 1 then 			gv_ls(id,8,2) 		elseif sel == 2 then 			gv_ls(id,9,2) 		elseif sel == 3 then 			gv_ls(id,10,2) 		elseif sel == 4 then 			gv_ls(id,11,2) 		elseif sel == 5 then 			gv_ls(id,12,2) 		elseif sel == 6 then 			gv_ls(id,13,2) 		elseif sel == 7 then 			gv_ls(id,14,2) 		elseif sel == 8 then 			ls_1(id) 		elseif sel == 9 then 			ls_3(id) 		end 	end 	if men == [[License System Page 1]] then 		if sel == 1 then 			gv_ls(id,1,1) 		elseif sel == 2 then 			gv_ls(id,2,1) 		elseif sel == 3 then 			gv_ls(id,3,1) 		elseif sel == 4 then 			gv_ls(id,4,1) 		elseif sel == 5 then 			gv_ls(id,5,1) 		elseif sel == 6 then 			gv_ls(id,6,1) 		elseif sel == 7 then 			gv_ls(id,7,1) 		elseif sel == 8 then 			menu(id,[[CT Menu,Insta Equip,Settings,CT Normal Build,Neutral Build,Teleport,License System,Help]]) 		elseif sel == 9 then 			ls_2(id) 		end 	end 	if men == [[CT Menu]] then 		if sel == 1 then 			menu(id,[[CT Insta Equip Menu,M3|$10000,Tactical Shield|$20000,Heavy Armor|$50000,Deagle|$10000,Five-Seven (FN57)|$25000,Machete|$30000]]) 		elseif sel == 2 then 			set_men(id) 		elseif sel == 3 then 			rp_build_m[id]=1 			rp_msg2(id,[[000255000]],[[Now you will build Normally!]]) 		elseif sel == 4 then 			rp_build_m[id]=2 			rp_msg2(id,[[000255000]],[[Now you will build neutral!]]) 		elseif sel == 5 then 			rp_ct_arrest_button(id) 			if tele_sys == 1 then 				menu(id,[[Teleport Menu@b,Go to position,Set Current Position,Toggle Spawn Behavior (]]..tsb[id]..[[),]]..ct_57_b) 			else 				rp_msg2(id,[[255000000]],[[[RP] Teleport System is Disabled!]]) 			end 		elseif sel == 6 then 			ls_1(id) 		elseif sel == 7 then 			rp_msg2(id,[[000255000]],[[[RP] Command: !bring <player>]]) 			rp_msg2(id,[[000255000]],[[[RP] Command: !goto <player>]]) 			rp_msg2(id,[[000255000]],[[[RP] Command: !rp_arrest <player>]]) 			rp_msg2(id,[[000255000]],[[[RP] Command: !rp_free <player>]]) 			rp_msg2(id,[[000255000]],[[[RP] Command: !rp_give_money <player> <money>]]) 			rp_msg2(id,[[000255000]],[[[RP] Command: !rp_admin <password>]]) 		elseif sel == 8 then 			udp_scar(id) 			menu(id,[[CT Menu Props,]]..s_car_b..[[]]) 		end 	end 	if men == [[T Menu]] then 		if sel == 1 then 			menu(id,[[T Menu Insta Equip,Scout|$60000,Light Armor|$70000,Glock|$20000,Flashbang|$30000,Flare|20000]]) 		elseif sel == 2 then 			rp_ct_arrest_button(id) 			if tele_sys == 1 then 				if rp_license[id]==true then 					menu(id,[[Teleport Menu@b,Go to position|$5000,Set Current Position,Toggle Spawn Behavior (]]..tsb[id]..[[),]]..ct_57_b) 				else 					rp_msg2(id,[[255000000]],[[[RP] Not enough Money!]]) 				end 			else 				rp_msg2(id,[[255000000]],[[[RP] Teleport System is Disabled!]]) 			end 		elseif sel == 3 then 			rp_msg2(id,[[000255000]],[[[RP] Press F1 To see the Help]]) 		end 	end 	if men == [[T Menu Insta Equip]] then 		if sel == 1 then 			if rp_money[id]>=60000 then 				parse([[equip ]]..id..[[ 34]]) 				rp_money[id]=rp_money[id]-60000 			else 				nmn(id) 			end 		elseif sel == 2 then 			if rp_money[id]>=70000 then 				parse([[equip ]]..id..[[ 79]]) 				rp_money[id]=rp_money[id]-70000 			else 				nmn(id) 			end 		elseif sel == 3 then 			if rp_money[id]>=20000 then 				parse([[equip ]]..id..[[ 2]]) 				rp_money[id]=rp_money[id]-20000 			else 				nmn(id) 			end 		elseif sel == 4 then 			if rp_money[id]>=30000 then 				parse([[equip ]]..id..[[ 52]]) 				rp_money[id]=rp_money[id]-30000 			else 				nmn(id) 			end 		elseif sel == 5 then 			if rp_money[id]>=20000 then 				parse([[equip ]]..id..[[ 54]]) 				rp_money[id]=rp_money[id]-20000 			else 				nmn(id) 			end 		end 	end 	if men == [[Teleport Menu]] then 		if sel == 1 then 			if player_have_pos[id]==true then 				if rp_money[id]>=5000 then 					parse([[setpos ]]..id..[[ ]]..tele_x[id]..[[ ]]..tele_y[id]) 					rp_money[id]=rp_money[id] 					updatehud(id) 				else 					nmn(id) 				end 			else 				rp_msg2(id,[[255000000]],[[Not position stored!]]) 			end 		elseif sel == 2 then 			rp_msg2(id,[[000255000]],[[Position stored succesfully!]]) 			rp_msg2(id,[[000255000]],[[X: ]]..player(id,[[x]])..[[ Y: ]]..player(id,[[y]])) 			tele_x[id] = player(id,[[x]]) 			tele_y[id] = player(id,[[y]]) 			player_have_pos[id]=true 		elseif sel == 3 then 			if player_have_pos[id]==true then 				if tsb[id]==0 then 					rp_msg2(id,[[000255000]],[[You will now spawn at Teleport position!@C]]) 					tsb[id]=1 				elseif tsb[id]==1 then 					rp_msg2(id,[[000255000]],[[You will now spawn normally!@C]]) 					tsb[id]=0 				end 			else 				rp_msg2(id,[[255000000]],[[Not position stored!@C]]) 			end 		elseif sel == 4 then 			rp_msg2(id,[[000255000]],[[Use five-seven to arrest players!]]) 			arrest_x[id]=player(id,[[x]]) 			arrest_y[id]=player(id,[[y]]) 		end 	end 	if men == [[CT Menu Settings]] then 		if sel == 1 then 			if drop_system_m == 1 then 				drop_system_m = 0 				rp_msg([[255000000]],[[Drop system disabled. Called by ]]..player(id,[[name]])..[[@C]]) 			elseif drop_system_m == 0 then 				drop_system_m = 1 				rp_msg([[000255000]],[[Drop system enabled. Called by ]]..player(id,[[name]])..[[@C]]) 			end 			set_men(id) 		elseif sel == 2 then 			if tele_sys == 1 then 				tele_sys = 0 				rp_msg([[255000000]],[[Teleport system disabled. Called by ]]..player(id,[[name]])..[[@C]]) 			elseif tele_sys == 0 then 				tele_sys = 1 				rp_msg([[000255000]],[[Teleport system enabled. Called by ]]..player(id,[[name]])..[[@C]]) 			end 		end 	end 	if men == [[CT Insta Equip Menu]] then 		if sel == 1 then 			if rp_money[id]>=10000 then 				parse([[equip ]]..id..[[ 10]]) 				rp_money[id]=rp_money[id]-10000 			else 				nmn(id) 			end 		elseif sel == 2 then 			if rp_money[id]>=20000 then 				parse([[equip ]]..id..[[ 41]]) 				rp_money[id]=rp_money[id]-20000 			else 				nmn(id) 			end 		elseif sel == 3 then 			if rp_money[id]>=50000 then 				parse([[equip ]]..id..[[ 81]]) 				rp_money[id]=rp_money[id]-50000 			else 				nmn(id) 			end 		elseif sel == 4 then 			if rp_money[id]>=10000 then 				parse([[equip ]]..id..[[ 3]]) 				rp_money[id]=rp_money[id]-10000 			else 				nmn(id) 			end 		elseif sel == 5 then 			if rp_money[id]>=25000 then 				parse([[equip ]]..id..[[ 6]]) 				rp_money[id]=rp_money[id]-25000 			else 				nmn(id) 			end 		elseif sel == 6 then 			if rp_money[id]>=30000 then 				parse([[equip ]]..id..[[ 69]]) 				rp_money[id]=rp_money[id]-30000 			else 				nmn(id) 			end 		elseif sel == 7 then 			if rp_money[id]>=50000 then 				parse([[equip ]]..id..[[ 82]]) 				rp_money[id]=rp_money[id]-50000 			else 				nmn(id) 			end 		end 	end 	if men == [[Drop System]] then 		if sel == 1 then 			if rp_money[id]>= 100 then 				parse([[spawnitem 66 ]]..x..[[ ]]..y) 				rp_money[id]=rp_money[id]-100 			else 				nmn(id) 			end 		elseif sel == 2 then 			if rp_money[id]>= 500 then 				parse([[spawnitem 67 ]]..x..[[ ]]..y) 				rp_money[id]=rp_money[id]-500 			else 				nmn(id) 			end 		elseif sel == 3 then 			if rp_money[id]>= 1000 then 				parse([[spawnitem 68 ]]..x..[[ ]]..y) 				rp_money[id]=rp_money[id]-1000 			else 				nmn(id) 			end 		elseif sel == 4 then 			if rp_money[id]>= 5000 then 				for i = 1,5 do 					parse([[spawnitem 68 ]]..x..[[ ]]..y) 					rp_money[id]=rp_money[id]-1000 				end 			else 				nmn(id) 			end 		elseif sel == 5 then 			if rp_money[id]>= 10000 then 				for i = 1,10 do 					parse([[spawnitem 68 ]]..x..[[ ]]..y) 					rp_money[id]=rp_money[id]-1000 				end 			else 				mnm(id) 			end 		elseif sel == 6 then 			if rp_money[id]>= 50000 then 				for i = 1,50 do 					parse([[spawnitem 68 ]]..x..[[ ]]..y) 					rp_money[id]=rp_money[id]-1000 				end 			else 				nmn(id) 			end 		elseif sel == 7 then 			if rp_money[id]>= 100000 then 				for i = 1,100 do 					parse([[spawnitem 68 ]]..x..[[ ]]..y) 					rp_money[id]=rp_money[id]-1000 				end 			else 				nmn(id) 			end 		elseif sel == 8 then 			if rp_license[id]==true then 				rp_msg2(id,[[000255000]],[[Now you can drop an item!@C]]) 				rp_drop_item[id]=true 			else 				rp_msg2(id,[[255000000]],[[You have to be licensed to use this function!]]) 			end 		end 	end 	updatehud(id) end function mlicense(id) 	global_msg2(id,[[255000000]],[[You have to be licensed to build this!@C]]) end addhook([[buildattempt]],[[rp_build]]) function rp_build(id,type,x,y) 	if rp_ct[id]==true then 		if rp_build_m[id]==1 then 			if type == 8 then 				if not entity(x,y,[[exists]]) then 					parse([[spawnobject 12 ]]..x..[[ ]]..y..[[ ]]..player(id,[[rot]])..[[ 0 ]]..player(id,[[team]])..[[ ]]..id) 					return 1 				end 			elseif type == 21 then 				return 0 			else 				if not entity(x,y,[[exists]]) then 					parse([[spawnobject ]]..type..[[ ]]..x..[[ ]]..y..[[ ]]..player(id,[[rot]])..[[ 0 ]]..player(id,[[team]])..[[ ]]..id) 					return 1 				end 			end 		elseif rp_build_m[id]==2 then 			if type == 8 then 				if not entity(x,y,[[exists]]) then 					parse([[spawnobject 12 ]]..x..[[ ]]..y..[[ ]]..player(id,[[rot]])..[[ 0 0 ]]..id) 					return 1 				end 			elseif type == 21 then 				return 0 			else 				if not entity(x,y,[[exists]]) then 					parse([[spawnobject ]]..type..[[ ]]..x..[[ ]]..y..[[ ]]..player(id,[[rot]])..[[ 0 0 ]]..id) 					return 1 				end 			end 		end 	else 		if type == 6 then 			if rp_license[id]==true then 				if rp_money[id]>= 1500 then 					parse([[spawnobject 6 ]]..x..[[ ]]..y..[[ ]]..player(id,[[rot]])..[[ 0 ]]..player(id,[[team]])..[[ ]]..id) 					rp_money[id]=rp_money[id]-1500 				else 					nmn(id) 				end 			else 				mlicense(id) 			end 		elseif type == 7 then 			if rp_license[id]==true then 				if rp_money[id]>= 50000 then 					parse([[spawnobject 7 ]]..x..[[ ]]..y..[[ ]]..player(id,[[rot]])..[[ 0 ]]..player(id,[[team]])..[[ ]]..id) 					rp_money[id]=rp_money[id]-50000 				else 					nmn(id) 				end 			else 				mlicense(id) 			end 		elseif type == 8 then 			if rp_license[id]==true then 				if rp_money[id]>=50000 then 					parse([[spawnobject 8 ]]..x..[[ ]]..y..[[ ]]..player(id,[[rot]])..[[ 0 ]]..player(id,[[team]])..[[ ]]..id) 					rp_money[id]=rp_money[id]-50000 				else 					nmn(id) 				end 			else 				mlicense(id) 			end 		elseif type == 9 then 			if rp_license[id]==true then 				if rp_money[id]>=50000 then 					parse([[spawnobject 9 ]]..x..[[ ]]..y..[[ ]]..player(id,[[rot]])..[[ 0 ]]..player(id,[[team]])..[[ ]]..id) 					rp_money[id]=rp_money[id]-50000 				else 					nmn(id) 				end 			else 				mlicense(id) 			end 		elseif type == 13 then 			if rp_license[id]==true then 				if rp_money[id]>=3000 then 					parse([[spawnobject 13 ]]..x..[[ ]]..y..[[ ]]..player(id,[[rot]])..[[ 0 ]]..player(id,[[team]])..[[ ]]..id) 					rp_money[id]=rp_money[id]-3000 				else 					nmn(id) 				end 			else 				mlicense(id) 			end 		elseif type == 14 then 			if rp_license[id]==true then 				if rp_money[id]>=3000 then 					parse([[spawnobject 14 ]]..x..[[ ]]..y..[[ ]]..player(id,[[rot]])..[[ 0 ]]..player(id,[[team]])..[[ ]]..id) 					rp_money[id]=rp_money[id]-3000 				else 					nmn(id) 				end 			else 				mlicense(id) 			end 		elseif type == 1 then 			if rp_money[id]>=300 then 				parse([[spawnobject 1 ]]..x..[[ ]]..y..[[ ]]..player(id,[[rot]])..[[ 0 ]]..player(id,[[team]])..[[ ]]..id) 				rp_money[id]=rp_money[id]-300 			else 				nmn(id) 			end 		elseif type == 2 then 			if rp_money[id]>=500 then 				parse([[spawnobject 2 ]]..x..[[ ]]..y..[[ ]]..player(id,[[rot]])..[[ 0 ]]..player(id,[[team]])..[[ ]]..id) 				rp_money[id]=rp_money[id]-500 			else 				nmn(id) 			end 		elseif type == 3 then 			if rp_money[id]>=1000 then 				parse([[spawnobject 3 ]]..x..[[ ]]..y..[[ ]]..player(id,[[rot]])..[[ 0 ]]..player(id,[[team]])..[[ ]]..id) 				rp_money[id]=rp_money[id]-1000 			else 				nmn(id) 			end 		elseif type == 4 then 			if rp_money[id]>=2000 then 				parse([[spawnobject 4 ]]..x..[[ ]]..y..[[ ]]..player(id,[[rot]])..[[ 0 ]]..player(id,[[team]])..[[ ]]..id) 				rp_money[id]=rp_money[id]-2000 			else 				nmn(id) 			end 		elseif type == 5 then 			if rp_money[id]>=3000 then 				parse([[spawnobject 5 ]]..x..[[ ]]..y..[[ ]]..player(id,[[rot]])..[[ 0 ]]..player(id,[[team]])..[[ ]]..id) 				rp_money[id]=rp_money[id]-3000 			else 				nmn(id) 			end 		end 	end 	updatehud(id) end addhook([[spawn]],[[rp_spawn]]) function rp_spawn(id) 	if rp_arrest[id]==false then 		if tsb[id]==1 then 			parse([[setpos ]]..id..[[ ]]..tele_x[id]..[[ ]]..tele_y[id]) 		end 	else 		return "50,74" 	end 	parse([[equip ]]..id..[[ 74]]) 	parse([[equip ]]..id..[[ 75]]) end addhook([[hit]],[[rp_hit]]) function rp_hit(id,source,wpn,hpdmg) 	if wpn == 45 then 		rp_msg2(source,[[255000000]],[[This is a minning Laser!]]) 		return 1 	elseif wpn == 5 then 		rp_money[source]=rp_money[source]+100 		rp_money[id]=rp_money[id]-100 		updatehud(source) 		updatehud(id) 		return 1 	elseif wpn == 6 then 		if rp_ct[source]==true then 			if arrest_x[source]>0 and arrest_y[source]>0 then 				parse([[setpos ]]..id..[[ ]]..arrest_x[source]..[[ ]]..arrest_y[source]) 			else 				rp_msg2(source,[[255000000]],[[Not position stored!]]) 			end 		else 			rp_msg2(source,[[255000000]],[[You cant arrest, you aren't CT]]) 		end 		return 1 	elseif wpn == 3 then 		parse([[sethealth ]]..id..[[ ]]..player(id,[[health]])+math.random(10,20)) 		rp_msg2(id,[[255255000]],[[You have been healed by ]]..player(source,[[name]])) 		return 1 	elseif wpn == 46 then 		parse([[sethealth ]]..id..[[ ]]..player(id,[[health]])+1) 		return 1 	elseif wpn == 86 then 		parse([[sethealth ]]..id..[[ ]]..player(id,[[health]])+math.random(10,20)) 		return 1 	elseif wpn == 31 then 		if rp_ct[source]==true then 			parse([[explosion ]]..player(id,[[x]])..[[ ]]..player(id,[[y]])..[[ 10 1000000 ]]..source) 			return 1 		end 	elseif wpn == 75 then 		if rp_money[source]>=100 then 			rp_money[source]=rp_money[source]-100 			rp_money[id]=rp_money[id]+100 			return 1 		else 			nmn(source) 			return 1 		end 	end updatehud(id) 	if source ~= nil then 		if player(source,[[exists]]) then 			updatehud(source) 		end 	end end addhook([[projectile]],[[rp_projectile]]) function rp_projectile(id,wpn,x,y) 	if wpn == 54 then 		parse([[flasposition ]]..x..[[ ]]..y..[[ 500]]) 	elseif wpn == 53 then 		parse([[setpos ]]..id..[[ ]]..x..[[ ]]..y) 	end 	if rp_ct[id]==true then 		parse([[equip ]]..id..[[ ]]..wpn) 		parse([[setweapon ]]..id..[[ ]]..wpn) 	end end addhook("objectdamage","no_super_supply") function no_super_supply(id,dmg,pl) if object(id,"type") == 9 then if dmg == 0 then return 1 end end end
why any1 would be a CT in this script?
http://www.unrealsoftware.de/files_show.php?file=3196
Ps: The script was to large to post it here
edited 2×, last 25.10.10 05:45:08 pm
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tbl = {{1}} print (tbl[1[1]])
help pls
Snake_Eater has written
@Banaan
It works sure..
It works sure..
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if (math.sqrt((player(i,"x")-mx[id])^2 + (player(i,"y")-my[id])^2) < 32) then...
Oh yeah you're right I didn't completely understand you then.
--> < 32 should be <= 16 there
Oh and for your question:
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table = {{1}} print(table[1][1])
edited 2×, last 25.10.10 05:43:47 pm
I need a table in a table is it right because it will show up error
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tbl = {{1}} print (tbl[1[1]])
help pls
Snake_Eater has written
Hi all I need a table in a table is it right because it will show up error
help pls
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tbl = {{1}} print (tbl[1[1]])
help pls
print (tbl[1][1])
try this
this should work
Snake_Eater has written
yes and... can you help me?
I need a table in a table is it right because it will show up error
help pls
I need a table in a table is it right because it will show up error
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tbl = {{1}} print (tbl[1[1]])
help pls
That's easy.
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tbl = {{1}} print(tbl[1][1])
You tried to get a value from a table using another table value.
function msjes()
This is for 60 secound.
How to make more then 60 secound?